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Marauder in-depth Discussion

Posted: Mon Apr 15, 2019 5:24 pm
by MedV
Many mara's have differing opinions on Tactic choices. The mastery path is pretty well known for ST/6man.
So I would like to focus on pros and cons of tactics.

Tactic choices seem to vary between.
1- Brute Force (Str bonus +160)
2- Feeding on Fear (20% bonus crit for 10% inc crit yourself)
3- Deeply Impaled (10% crit when using impale)
4- piercing Bite (50% armor pen)
5- Growing instability (crits do 50% mroe dmg)
6- Deadly clutch (50% heal debuff and self heal)

This talk revolves around 6man play. From this I believe Brute force and Growing Instability are both needed no matter what. Leaving the other 4 for discussion.

Deeply Impaled Vs FOF
In an organized 6man I think increasing the targets crit chance by 10% is better. 2 tanks and 2 dps on that target would mean its really a 40% increase of crit (if i understand how it works). While FOF is good, increasing your chance to be crit by 10% makes you way squishier than I would like.

Deadly Clutch vs Piercing Bite
In a 6 man, reducing heals while also converting them to self heal(which takes some pressure off your own healers) seems extremely useful. Especially since your main targets of DPs and Healers dont have much armor after you use your own armor debuff.

The main tactics used seems to be Brute Force, GI, FOF and PB . But I think there could be some discussion on replacing the last 2 tactics. What do you guys think? I also think a 2 Mara comp would have both 1 person with BF, FOF, PB, GI and 1 person with BF, GI, DC and DI.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 7:23 am
by DaWolf
I am not a marauder specialist, but someone here has pointed out that Piercing Bite only works on skills that need to be mutated. And I didnt notice that when I choose it. As a result, I think it is less powerful than we think.
After that I will just follow carefully what is being said here, I hope it will be informative.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 8:27 am
by larsulu
piercing byte is one of the best tactic in the game ( 50 % bypass armor on all your ability which requires mutations)
Fof is rly strong ( is like 1% to be critted not 10 % ).
As a Mara premade iā€™d Run growing instability, fof, piercing byte and deadly clutch.
You can swap deadly clutch with flanking/impale tactic / brute force.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 9:40 am
by DaWolf
larsulu wrote: ā†‘Tue Apr 16, 2019 8:27 am [...]
Fof is rly strong ( is like 1% to be critted not 10 % ).
[...]
Excuse my ignorance but why only 1% ?

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 12:03 pm
by MedV
Yea im confused why FoF is 1%.. the tooltip says 10% increase.
Also with Piercing Bite, my thought process was that squishy healers/dps have ~2k armor(with pot). After applying the armor debuff of -1600 they sit at 400. Is 50% armor pen worth it. In a 6v6 after killing both healers who cares how slow you kill the tanks. I would think 50% heal debuff would outweigh the small amount of armor bypass.

Also Dawolf, Pb affects the abilities with mutation requirement, but Most important skills you use require a mutation so it affects more of the rotation than it does not.

But these types of debates is why I started this topic, I love the feedback and hearing others opinions.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 1:04 pm
by Nekkma
I would assume that he means that the 10 % is not additive. For example if you have 10 % chance to be crit and you increase it by 10% you have 11 % chance to be crit. I do not know if it works that way personally but that is what I think he means.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 1:39 pm
by MedV
Obviously Decimo is a way more knowledgable Mara than I, but to my knowledge it is additive. The increase in your chance TO crit is 20% additive, it wouldnt make sense for that to be additive but the increase in your chance TO BE crit to not be additive.

If this is true, if in a 6 man the 4 attackers are focusing you, your chance to be crit is really increased by 40% (10% for each of the 4 ppl hitting you). This is why I believe it is not considerably better than deeply impaled, which would give your team the increase of 40% crit on your target.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 1:50 pm
by Nekkma
MedV wrote: ā†‘Tue Apr 16, 2019 1:39 pm Obviously Decimo is a way more knowledgable Mara than I, but to my knowledge it is additive. The increase in your chance TO crit is 20% additive, it wouldnt make sense for that to be additive but the increase in your chance TO BE crit to not be additive.
Well, the wording is different in the tooltip (according to the career builder). If "critical hit chance" is considered a stat then it could definitely be read as it is additive. "More susceptible" on the other hand sounds more like a reference to your total chance to be crit, and not a stat, which would indicate that it is not additive.

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 5:28 pm
by larsulu
Feeding On Fear tactic : Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit.
So is 10% to be Crit for 20% bonus crit. So you get 1% to be crit in total

Re: Marauder in-depth Discussion

Posted: Tue Apr 16, 2019 5:34 pm
by MedV
larsulu wrote: ā†‘Tue Apr 16, 2019 5:28 pm Feeding On Fear tactic : Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit.
So is 10% to be Crit for 20% bonus crit. So you get 1% to be crit in total
The way its worded.... You get an increase of 20% crit, so if you have 15% base crit chance after FoF you have 35% crit.
Then you get an increase of 10% to be crit, so if you have a 10 % base chance to be crit after FoF you have 20% crit.
I believe its saying both are additive to your base stat.