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Marauder mobility

Chosen, Magus, Marauder, Zealot
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wachlarz
Posts: 798

Re: Marauder mobility

Post#41 » Tue Dec 22, 2020 10:12 am

Mergrim wrote: Tue Dec 22, 2020 9:19 am
Moonbiter wrote: Mon Dec 21, 2020 7:59 pm I've 77 mara and 78 choppa. All full invader.
Got the comparison on a dummy chosen.

I'm not a pro, so I've
Mara Sav+Brut is the best result of 17.3 sec.
Choppa solo build full armorpen max WS got 19.5 sec.

But in orvr duels choppa is much much much more defensive due its maxed parry and health regen.

It's my exp only. Fyi.

So, I think mara has a lack of defensive and normal offensive capabilities. Mara is goo vs. choppa
This is most funny post so far:D i give you a free tip, use monstro and your survi will be 10xchoppa:D
Problem with low parry on mara is overpowered tactic like 50% ignore, so they dont need ws.
if U have 51% armor pene from ws this tac dont give U nothing. If U got 45% armor pene this tac give U 5%. So > better gear U have this tac is worse and worse.

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Wdova
Posts: 680
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Re: Marauder mobility

Post#42 » Tue Dec 22, 2020 12:00 pm

wachlarz wrote: Tue Dec 22, 2020 10:12 am
Mergrim wrote: Tue Dec 22, 2020 9:19 am
Moonbiter wrote: Mon Dec 21, 2020 7:59 pm I've 77 mara and 78 choppa. All full invader.
Got the comparison on a dummy chosen.

I'm not a pro, so I've
Mara Sav+Brut is the best result of 17.3 sec.
Choppa solo build full armorpen max WS got 19.5 sec.

But in orvr duels choppa is much much much more defensive due its maxed parry and health regen.

It's my exp only. Fyi.

So, I think mara has a lack of defensive and normal offensive capabilities. Mara is goo vs. choppa
This is most funny post so far:D i give you a free tip, use monstro and your survi will be 10xchoppa:D
Problem with low parry on mara is overpowered tactic like 50% ignore, so they dont need ws.
if U have 51% armor pene from ws this tac dont give U nothing. If U got 45% armor pene this tac give U 5%. So > better gear U have this tac is worse and worse.
Are You sure by this? There is no word about tactic ignore armor penetration from Your weapon skill. Isnt penetration from WS aditive to this tactic?
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+

Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+

grapefruit
Posts: 41

Re: Marauder mobility

Post#43 » Tue Dec 22, 2020 12:42 pm

You must be trolling Theo.

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wachlarz
Posts: 798

Re: Marauder mobility

Post#44 » Tue Dec 22, 2020 3:18 pm

Wdova wrote: Tue Dec 22, 2020 12:00 pm
wachlarz wrote: Tue Dec 22, 2020 10:12 am
Mergrim wrote: Tue Dec 22, 2020 9:19 am

This is most funny post so far:D i give you a free tip, use monstro and your survi will be 10xchoppa:D
Problem with low parry on mara is overpowered tactic like 50% ignore, so they dont need ws.
if U have 51% armor pene from ws this tac dont give U nothing. If U got 45% armor pene this tac give U 5%. So > better gear U have this tac is worse and worse.
Are You sure by this? There is no word about tactic ignore armor penetration from Your weapon skill. Isnt penetration from WS aditive to this tactic?
Any dev never write how this tac work. But logic. if i have 45% from Ws, 50% from tac, and i use skill from sava for armor red. i dont belive i can reduce 100% of any class armor to 0%.

Moonbiter
Posts: 66

Re: Marauder mobility

Post#45 » Tue Dec 22, 2020 4:54 pm

Mara armor pen works in two steps.
1) base armor * tactic 50%
2) armor left after step 1 * ws arm pen

So if u have 30% from ws + piercing bite, the result armor pen will be 65%, not 80%.

Moonbiter
Posts: 66

Re: Marauder mobility

Post#46 » Tue Dec 22, 2020 5:09 pm

Mergrim wrote: This is most funny post so far:D i give you a free tip, use monstro and your survi will be 10xchoppa:D
Problem with low parry on mara is overpowered tactic like 50% ignore, so they dont need ws.
Sadly, but monstro won't let u survive equal duel. Monstro dmg is to low for duels.

How the 50% armor ignore tactic would help? As i write before, dmg is equal or so compared to the choppa.

Going sav+brut mara has no defence.
Going monstro mara has no dmg.
Going sav+brut + dance to monstro won't give u time to proc stance buff.

Imao, mara is a good assistant unit, switching to best stance for current conditions.
But as a solo mara is goo.

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wachlarz
Posts: 798

Re: Marauder mobility

Post#47 » Tue Dec 22, 2020 5:31 pm

Moonbiter wrote: Tue Dec 22, 2020 4:54 pm Mara armor pen works in two steps.
1) base armor * tactic 50%
2) armor left after step 1 * ws arm pen

So if u have 30% from ws + piercing bite, the result armor pen will be 65%, not 80%.
when apply - 1k+ armor red. from sav tree ?

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wildwindblows
Posts: 423

Re: Marauder mobility

Post#48 » Tue Dec 22, 2020 6:23 pm

Moonbiter wrote: Tue Dec 22, 2020 5:09 pm
Mergrim wrote: This is most funny post so far:D i give you a free tip, use monstro and your survi will be 10xchoppa:D
Problem with low parry on mara is overpowered tactic like 50% ignore, so they dont need ws.
Sadly, but monstro won't let u survive equal duel. Monstro dmg is to low for duels.

How the 50% armor ignore tactic would help? As i write before, dmg is equal or so compared to the choppa.

Going sav+brut mara has no defence.
Going monstro mara has no dmg.
Going sav+brut + dance to monstro won't give u time to proc stance buff.

Imao, mara is a good assistant unit, switching to best stance for current conditions.
But as a solo mara is goo.
%50 armor tactic only works on mutation required skills and it is not work on AA. Tactic is sucks and it is not even close to ws of choppa. People are trying to ruin the topic again :D
BTW, I agree with you.

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Moonbiter
Posts: 66

Re: Marauder mobility

Post#49 » Thu Dec 24, 2020 9:23 am

wildwindblows wrote: Tue Dec 22, 2020 8:20 am My results are varying between 12.5 to 25 sec for sav/brut mara. But choppa is overall good compare to marauder for damage wise I believe. Also mara's parry is really low so you are right, choppa might be more defensive.
Someone suggest not to drop stance bonus after stance switch. I think it'a an intresting variant. May be some fine tuning to it and it may solve most problems of mara.

And could u tell please, about 12.5 sec result? Tactics, build, weapon and armour, abilities used? With most friendly random I can't get this.

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wildwindblows
Posts: 423

Re: Marauder mobility

Post#50 » Thu Dec 24, 2020 11:02 am

Moonbiter wrote: Thu Dec 24, 2020 9:23 am
wildwindblows wrote: Tue Dec 22, 2020 8:20 am My results are varying between 12.5 to 25 sec for sav/brut mara. But choppa is overall good compare to marauder for damage wise I believe. Also mara's parry is really low so you are right, choppa might be more defensive.
Someone suggest not to drop stance bonus after stance switch. I think it'a an intresting variant. May be some fine tuning to it and it may solve most problems of mara.

And could u tell please, about 12.5 sec result? Tactics, build, weapon and armour, abilities used? With most friendly random I can't get this.
Yes, there is a huge variation. My gear is x5 off sov and rest of them sentinel. Stats are full crit, rest str so my ws is really low. Tactics are classic: pb,fof,gi,flanking. I generally take results around 18ns (sometimes 20ns) but rarely i can see around 12.5-15ns. (ofc these results are without morale)

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