Just returned to playing the Witch Elf now that the Squiggy is RR70 I noticed a few things:
- in stealth Engineer turrets start firing immeditatley
- when sliding down a hillside you can't enter stealth
- also on live when you used Agile Escape you could go into stealth during the jumpback, but it doesn't work.
Are these all bugs, or are they intended on RoR?
[Witch Elf] Some Witch Elf questions
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[Witch Elf] Some Witch Elf questions
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Re: [Witch Elf] Some Witch Elf questions
All of the above is happening, I can confirm.
The sliding down on a hillside, sometimes it happens to me when there is a small bump...or when you dont touch the ground anymore...it interrupts the chaneling of stealth.
maybe is time to open bugtracker on engie turrets..I personaly havent tested yet..but once in stealth the turrets keeps firing.
The sliding down on a hillside, sometimes it happens to me when there is a small bump...or when you dont touch the ground anymore...it interrupts the chaneling of stealth.
maybe is time to open bugtracker on engie turrets..I personaly havent tested yet..but once in stealth the turrets keeps firing.
Krima - WE RR 87
Carnage
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Re: [Witch Elf] Some Witch Elf questions
This is actually no bug but (currently) the way it works in ROR. You can't use abilities, when in the air. Sliding down hillsides might be similar to falling down.wiscel wrote:Just returned to playing the Witch Elf now that the Squiggy is RR70 I noticed a few things:
- in stealth Engineer turrets start firing immeditatley
- when sliding down a hillside you can't enter stealth
- also on live when you used Agile Escape you could go into stealth during the jumpback, but it doesn't work.
Are these all bugs, or are they intended on RoR?
Pets often keep attacking you, despite stealth. Lions sometimes keep attacking but mostly they turn back.
Dying is no option.
- Panzerkasper
- Posts: 572
Re: [Witch Elf] Some Witch Elf questions
1. Pets (including turrets) can just track you if they are order to attack you before you got into stealth). Also Engi has proximity alert tactic.wiscel wrote:Just returned to playing the Witch Elf now that the Squiggy is RR70 I noticed a few things:
- in stealth Engineer turrets start firing immeditatley
- when sliding down a hillside you can't enter stealth
- also on live when you used Agile Escape you could go into stealth during the jumpback, but it doesn't work.
Are these all bugs, or are they intended on RoR?
2. Cant cast things during jump/fall/kick
Also, dont even try going into stealth with a DoT on you. It will knock you out of the hide with a chance of 99%
WE/WH are definitly the biggest losers of the dot changes made some patches ago.
30/12/2018 RIP 2h Chosen
Re: [Witch Elf] Some Witch Elf questions
Can you, in short, explain: what changes were made, please?Panzerkasper wrote:WE/WH are definitly the biggest losers of the dot changes made some patches ago.
Bretin: "destru classes are in general better for solo play"
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- Panzerkasper
- Posts: 572
Re: [Witch Elf] Some Witch Elf questions
viewtopic.php?f=42&t=23340SilverWF wrote:Can you, in short, explain: what changes were made, please?Panzerkasper wrote:WE/WH are definitly the biggest losers of the dot changes made some patches ago.
Basically every dot tick has a chance (i think it is actually 25% iirc) to bring you out of stealth wich just throws your class mechanic in the garbage bin in every fight where just a little aoe is cast into the realm.
30/12/2018 RIP 2h Chosen
Re: [Witch Elf] Some Witch Elf questions
Dots can break steath now..Each tick has a % chance to break stealthSilverWF wrote:Can you, in short, explain: what changes were made, please?Panzerkasper wrote:WE/WH are definitly the biggest losers of the dot changes made some patches ago.
+ removal of CW
Playing WE/WH requires skill now...
Krima - WE RR 87
Carnage
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Re: [Witch Elf] Some Witch Elf questions
Oh, thanks a lot.
Looks interesting. But DOT's can be dodged, parried or disrupted, right?
Looks interesting. But DOT's can be dodged, parried or disrupted, right?
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
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- Panzerkasper
- Posts: 572
Re: [Witch Elf] Some Witch Elf questions
If the first tick is defended, the DoT doesn't apply at all. Every further tick can be individually defended. Resulting in things like Boiling blood actually having to bypass two instances of disrupt. I can't prove it, but im pretty sure it was not this way back on live.SilverWF wrote:Oh, thanks a lot.
Looks interesting. But DOT's can be dodged, parried or disrupted, right?
Also, I never really paid attention to it, but a mate said that even defended dot ticks can dismount you, wich Im also pretty sure hasn't been this way on live. Don't know for sure about Stealth beeing broken with defended ticks, but i guess its the same.
30/12/2018 RIP 2h Chosen
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Re: [Witch Elf] Some Witch Elf questions
viewtopic.php?f=8&t=23697&start=20Panzerkasper wrote: Also, I never really paid attention to it, but a mate said that even defended dot ticks can dismount you, wich Im also pretty sure hasn't been this way on live. Don't know for sure about Stealth beeing broken with defended ticks, but i guess its the same.
Tell your mate to test it and if he is right to put it on bugtracker.
Srul - Shaman
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Jurwulf Srulson - Chosen
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