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[DoK] Ranged healing build?

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
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lokiie1984
Posts: 6

[DoK] Ranged healing build?

Post#1 » Wed Sep 23, 2020 4:55 pm

I enjoy the play style of the dok / wp quite a bit in pve but i really dislike melee in pvp. So i was curious if they have a pure healing build that's more ranged. I've been trying to find a healer that i enjoy in both pvp and pve (PQs and Questing.) So far the Shaman is the closest with maybe Zealot after a few more ranks. But i really enjoy the DoK in pve so i'm curious if i can make it work better for me in pvp.

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mekal
Posts: 208

Re: [DoK] Ranged healing build?

Post#2 » Thu Sep 24, 2020 2:06 am

Dok main heal spec is the typical ranged back line healer

https://builder.returnofreckoning.com/c ... ,5000,4980

You can swap to efficient patching when needed

marisco
Posts: 182

Re: [DoK] Ranged healing build?

Post#3 » Thu Sep 24, 2020 3:31 am

Just pick everything on Path of Dark Rites up to and including M4. There isn't much build variery in backline DoK.

emiliorv
Suspended
Posts: 1295

Re: [DoK] Ranged healing build?

Post#4 » Thu Sep 24, 2020 7:42 am

mekal wrote: Thu Sep 24, 2020 2:06 am Dok main heal spec is the typical ranged back line healer

https://builder.returnofreckoning.com/c ... ,5000,4980

You can swap to efficient patching when needed
Khaine´s bounty after the absorb nerf really dont worth the slot (maybe if you stacking toughnes).
Efficient patching is a must in some situations.

for 40/40 a build like this:
RoR.builders - Disciple of Khaine

mekal
Posts: 208

Re: [DoK] Ranged healing build?

Post#5 » Thu Sep 24, 2020 8:11 am

emiliorv wrote: Thu Sep 24, 2020 7:42 am
mekal wrote: Thu Sep 24, 2020 2:06 am Dok main heal spec is the typical ranged back line healer

https://builder.returnofreckoning.com/c ... ,5000,4980

You can swap to efficient patching when needed
Khaine´s bounty after the absorb nerf really dont worth the slot (maybe if you stacking toughnes).
Efficient patching is a must in some situations.

for 40/40 a build like this:
RoR.builders - Disciple of Khaine
Willpower is garbage tier tactic that should never be used and patching is pretty bad outside of 6v6 since there are so many dots/debuffs being thrown around in rvr and cities you'll never cleanse the thing youre aiming for

Even with the toughness change thats a 475 shield that is up like 80% of the time with 30% heal crit

Going all the way to m4 is a waste of points you'll never use that skill outside of pve and maybe fort pushes if you don't have any tanks in your group

emiliorv
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Posts: 1295

Re: [DoK] Ranged healing build?

Post#6 » Thu Sep 24, 2020 8:59 am

mekal wrote: Thu Sep 24, 2020 8:11 am
emiliorv wrote: Thu Sep 24, 2020 7:42 am
Spoiler:
mekal wrote: Thu Sep 24, 2020 2:06 am Dok main heal spec is the typical ranged back line healer

https://builder.returnofreckoning.com/c ... ,5000,4980

You can swap to efficient patching when needed
Khaine´s bounty after the absorb nerf really dont worth the slot (maybe if you stacking toughnes).
Efficient patching is a must in some situations.

for 40/40 a build like this:
RoR.builders - Disciple of Khaine
Willpower is garbage tier tactic that should never be used and patching is pretty bad outside of 6v6 since there are so many dots/debuffs being thrown around in rvr and cities you'll never cleanse the thing youre aiming for

Even with the toughness change thats a 475 shield that is up like 80% of the time with 30% heal crit

Going all the way to m4 is a waste of points you'll never use that skill outside of pve and maybe fort pushes if you don't have any tanks in your group

Khaine´s bounty its a 770 shield if train all the tree => anyways i dont feel that last enough to use it anymore (used for long time before nerf)
Willpower tactic => healing numbers dont grow really well with willp but +160 its a constant +% healing and 100% uptime (some time ago made some calcs and wilp isnt really that bad...will share the spreadsheet with calcs if find it..)
E. Patching => i agree in ORVR is pretty useless, in any other situations i fell it valuable
Going all the way to m4 is a waste of points => sure, but not much more to train...also trainig more points into tree makes spells a bit stronger.

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