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[Witch Elf] - Bugs/Fixes/Changes

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
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Fenris78
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Re: [Witch Elf] - Bugs/Fixes/Changes

Post#31 » Fri Oct 01, 2021 11:57 am

bisbalien wrote: Fri Oct 01, 2021 11:52 am Feinted Positioning + Throwing Dagger is not working (slow does not apply to target). Why is this happening i thought it would work , reading the tooltips
Nope, if you read the tooltip feinted positioning should only remove positioning prerequisites (ie. "Target must be facing away from you"), nothing more.

It's still an aberration to see the skill netting 10s of ignore armor on Agonizing Wounds (or Torment for the WH), but eh, we are not devs here... :p

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Grock
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Re: [Witch Elf] - Bugs/Fixes/Changes

Post#32 » Fri Oct 01, 2021 12:59 pm

Fenris78 wrote: Fri Oct 01, 2021 11:57 am
bisbalien wrote: Fri Oct 01, 2021 11:52 am Feinted Positioning + Throwing Dagger is not working (slow does not apply to target). Why is this happening i thought it would work , reading the tooltips
Nope, if you read the tooltip feinted positioning should only remove positioning prerequisites (ie. "Target must be facing away from you"), nothing more.

It's still an aberration to see the skill netting 10s of ignore armor on Agonizing Wounds (or Torment for the WH), but eh, we are not devs here... :p
AW/Torment don't have any prerequisites, you can use then from any position.
They just get a bonus effect when used frm behind, same as Throwing Dagger and Snapshot.

Considering its a powerful 60s damage cooldown i dont think it would be too much if it affected their ranged snare too.
More melee classes need accessible ranged snares in general. The kiting is a bit too strong in WAR with all the instacasts, knockbacks, puddles and ranged CC.
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normanis
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Re: [Witch Elf] - Bugs/Fixes/Changes

Post#33 » Fri Oct 01, 2021 1:40 pm

i am noob at wych byt witchbrew add aditional 300( 400+/- in forum what i read) for each your attack. wb alone maby hit weak byt togather with torment for example ( 6attacks) its 300x 6 = 1800 or 400 x 6 = 2400 + criting from torment its huge burst and mostly ppl around walk 23% magic defenses (pugs/solo).
if wb will be buffed by 40% (frenzied mayhem + flanking) than over all damage is not 1800/2400 but 2520/3360. if u ask me ist prety huge numbers
wh exit wounds is meh even more.
in my opinion leave wych as it is
Last edited by normanis on Fri Oct 01, 2021 1:49 pm, edited 1 time in total.
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normanis
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Re: [Witch Elf] - Bugs/Fixes/Changes

Post#34 » Fri Oct 01, 2021 1:48 pm

frenzied mayhem is 25% (on finishers)
taste of blood 15% ( take damage)
flanking 15% ( behind/rear)
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Atropik
Posts: 708

Re: [Witch Elf] - Bugs/Fixes/Changes

Post#35 » Fri Oct 01, 2021 3:44 pm

Fenris78 wrote: Fri Oct 01, 2021 11:57 am It's still an aberration to see the skill netting 10s of ignore armor on Agonizing Wounds (or Torment for the WH), but eh, we are not devs here... :p
Cutting claw/FO cut 1.5k armor, have 10 sec cd, and both are undefendable attacks for some reason. Just you to know.
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Atropik
Posts: 708

Re: [Witch Elf] - Bugs/Fixes/Changes

Post#36 » Fri Oct 01, 2021 3:48 pm

normanis wrote: Fri Oct 01, 2021 1:40 pm i am noob at wych ...

....in my opinion leave wych as it is
My man, between these two statements you have to choose one.
normanis wrote: Fri Oct 01, 2021 1:48 pm frenzied mayhem is 25% (on finishers)
taste of blood 15% ( take damage)
flanking 15% ( behind/rear)
Last time I checked my WE had 4 tactic slots, but yours seem to have 7 at least.
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reynor007
Posts: 504

Re: [Witch Elf] - Bugs/Fixes/Changes

Post#37 » Fri Oct 01, 2021 4:50 pm

Atropik wrote: Fri Oct 01, 2021 3:48 pm
normanis wrote: Fri Oct 01, 2021 1:40 pm i am noob at wych ...

....in my opinion leave wych as it is
My man, between these two statements you have to choose one.
normanis wrote: Fri Oct 01, 2021 1:48 pm frenzied mayhem is 25% (on finishers)
taste of blood 15% ( take damage)
flanking 15% ( behind/rear)
Last time I checked my WE had 4 tactic slots, but yours seem to have 7 at least.
dude, you obviously only play on destro, and have never seen def we, which lives like a tank and thanks to this patch has simply brutal damage, in addition to 660 WB damage, now kisses have 350 damage, in addition to this, procs from weapons and ripost are also enhanced and in the current reality she just needs 4 tactics 3 above and healing from kisses
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Atropik
Posts: 708

Re: [Witch Elf] - Bugs/Fixes/Changes

Post#38 » Fri Oct 01, 2021 5:06 pm

reynor007 wrote: Fri Oct 01, 2021 4:50 pm dude, you obviously only play on destro, and have never seen def we, which lives like a tank and thanks to this patch has simply brutal damage, in addition to 660 WB damage, now kisses have 350 damage, in addition to this, procs from weapons and ripost are also enhanced and in the current reality she just needs 4 tactics 3 above and healing from kisses
Okay
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Fenris78
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Re: [Witch Elf] - Bugs/Fixes/Changes

Post#39 » Fri Oct 01, 2021 5:10 pm

Atropik wrote: Fri Oct 01, 2021 3:44 pm
Fenris78 wrote: Fri Oct 01, 2021 11:57 am It's still an aberration to see the skill netting 10s of ignore armor on Agonizing Wounds (or Torment for the WH), but eh, we are not devs here... :p
Cutting claw/FO cut 1.5k armor, have 10 sec cd, and both are undefendable attacks for some reason. Just you to know.
I cannot see your point... CC/FO are working exactly as tooltip descriptions. Feinted Positioning does not.

Feinted positioning should do exactly as tooltip described = removing positional requirements, nothing more. Not give another "hidden" bonus.
Otherwise tooltip should be changed accordingly.

Playing a WH myself, I'll be glad to snare targets from every angle, but it will need careful coding to avoid 10s of "hits from behind" = undefendable.

FP could give a bonus to certain skills, like the SW Vengeful buff.
So it would be :

- Snap Shot : While under Feinted Positioning, all hits from Snap Shot will cause a snare.
- Torment : While under Feinted Positioning, all hits from Torment will ignore armor.

Atropik
Posts: 708

Re: [Witch Elf] - Bugs/Fixes/Changes

Post#40 » Fri Oct 01, 2021 5:30 pm

nvm, i got you wrong
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