And this would be great, if the game were designed around this... but even in SCs TTK is short. If you actually listed out the full "rotation" of abilities and how long it would take, especially all the buffs/debuffs for the IB/BG its like 2x the length of a "rotation" of the other tanks.Eathisword wrote: I disagree. From a lore perspective, i love the idea that you get more powerful has the heat of the battle rages. What i was pointing is that without a tactic, you somtimes cannot use the mechanic at all. Which makes the mechanic need a tactic to be reliable. Which restrict variety.
But in some ways people equate this to one-shot ability and god mode gamechanging buff to the class...
Dont get me wrong, lore perspective and what not is cool, but having a long "build up" mechanic like this, only hurts the class compared to others that dont have this AND bring more to the table than the IB/BG...
if you want the IB/BG to be the thing to balance around then EVERY class almost will need a nerf, especially classes like Sorc/BW who have a much much shorter "rotation" and can blow someone up in a few GCDs if they are not guarded or being cleansed/healed.
I dont know about you, but I never even get CLOSE to doing a full rotation. By the time I can even build up to use CD on my BG, the target is over halfway dead, CD adds the extra "umph" and in RVR I often dont even get to use it because of AOE/Morale spam or just sheer RDPS killing everyone.
I have respect for you bro, and it seems we are cut from the same cloth where we prefer closer/smaller/more "intimate" fights... Which then this type of class is a great option (like a 6v6 for example) TTK isnt short, you DO have time to build this all up, etc. etc... but even then, compared to the other two options, the BG/IB still offer less AND require more build up to offer what they do offer.