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Choppa vs Slayer

Ironbreaker, Engineer, Slayer, Runepriest
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TenTonHammer
Posts: 3807

Re: Choppa vs Slayer

Post#21 » Mon Feb 05, 2018 2:02 am

tionblack wrote:
Fallenkezef wrote:Slayer has a place, both a 2h and dual build each bring to the table something you dont get from a WL.

It does seem hard to find summat the Choppa does that a Mara cant do.
slayer doesnt bring much to the table with 2 hander,you can do everything better with dual wield.Do not misinform people.

If you want to ignore the value of both spellbreaker AND one of the higher wounds debuffs in the game then that's compleatly on you to remain "misinformed"


Unlike choppas 2h tree, slayers is not garbage
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Bowldancer
Posts: 293

Re: Choppa vs Slayer

Post#22 » Mon Feb 05, 2018 4:53 am

TenTonHammer wrote: If you want to ignore the value of both spellbreaker AND one of the higher wounds debuffs in the game then that's compleatly on you to remain "misinformed"

Unlike choppas 2h tree, slayers is not garbage
Spellbreaker build IS subpar.
I run Spellbreaker for almost 172 (live and here) renown ranks now and whenever i respec to dualwield + RoA + ID + Riposte the performance difference is gigantic. There is a reason you hardly ever see a Slayer with a 2h weapon at high rr. Top 20 its never more than 1-3 and they run RoA + Devestate instead.

Spellbreaker comes at the cost of one tactic slot, 10 seconds of Rampage duration, 10% parry, ID, selfheal, Ripostecheese and if that wasn´t enough makes you the squishiest thing on the server.
The return is great AP management and more pressure on Healer (especially on Zealots) - it works in a vacuum - when nobody looks your way or when you meet someone alone in a backalley. Otherwise no Healer and no Tank can keep you alive.

In general - Slayers AoE capabilities outshines the Choppa - there is no arguing that - but 2h needs adjustments.
Leveling a 2h Choppa atm to get a more informed position.
Grimmsch Grimnirsson (2H Giantslayer, 40/85)
Spoiler:
40+: 2H-CHOPPA, AM, RP, WP, SM, IB, KotBS, WL, WH, BW, ENG, SW
Alts in T4: SHA, SH, BO, BG, CHO, MAR, WE

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tionblack
Posts: 302

Re: Choppa vs Slayer

Post#23 » Mon Feb 05, 2018 5:12 am

TenTonHammer wrote:
tionblack wrote:
Fallenkezef wrote:Slayer has a place, both a 2h and dual build each bring to the table something you dont get from a WL.

It does seem hard to find summat the Choppa does that a Mara cant do.
slayer doesnt bring much to the table with 2 hander,you can do everything better with dual wield.Do not misinform people.

If you want to ignore the value of both spellbreaker AND one of the higher wounds debuffs in the game then that's compleatly on you to remain "misinformed"


Unlike choppas 2h tree, slayers is not garbage
Slayer 2hander tree is very useless,spellbreaker is useless as well and that higher wounds debuff can be achieved by bringing a kobs 2hander without any problem.

My friend above explained it pretty much.so i dont have to repeat what he says.


ps:if you want documented proof we can meet and check dps output and the capability by testing it in all aspects.The difference between 2hander and dualwield has a huge gap between.
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Scrilian
Posts: 1570

Re: Choppa vs Slayer

Post#24 » Mon Feb 05, 2018 6:03 am

Sadly, SB is subpar to ID in pretty much all aspects, except occasional small scale fights, where you can make great use of your finishers, notably -100% crit and stun, without exhausting rage - thus not losing damage and ending it quickly before your opponents can capitalize on your permanent berserk state.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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Fallenkezef
Posts: 1483

Re: Choppa vs Slayer

Post#25 » Mon Feb 05, 2018 6:43 am

There is this conceit that everything has to be binary. If something is not best it must then be useless.
Alea iacta est

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roadkillrobin
Posts: 2773

Re: Choppa vs Slayer

Post#26 » Mon Feb 05, 2018 7:05 am

In a competative enviroment playing whats best is the right thing to do. You don't see athlets gimping themself by putting on weighted vests when they compete.
If there is a better choise, in which there are to Choppas, its better to go for it. Its a competative game due to its pvp focus and unless you just don't care about winning there is no point in playing it.

It just don't really bring anything. WE got better burst and can more easily be positioned were you need it and MA got all the tools to weaken the enemy to set up the burst along with good burst themself.

The utillity tools of Choppas in a warband setting is also outclassed by tanks and MA.

The only redemption for CH is that it looks cool.
Is it useless? No. There are just better competatice choises.
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Fallenkezef
Posts: 1483

Re: Choppa vs Slayer

Post#27 » Mon Feb 05, 2018 8:29 am

One thing to bear in mind in this constant search for the "best".

Someone playing a "best" spec because they feel forced to will most often lose to someone playing a "sub par" spec they love, enjoy and know well.

Also, it's a bloody game not real life, not everyone defines fun as mini-maxing.

Lastly, from an historic context, victory rarely fell to the "best" faction.
Alea iacta est

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tionblack
Posts: 302

Re: Choppa vs Slayer

Post#28 » Mon Feb 05, 2018 10:53 am

Fallenkezef wrote:There is this conceit that everything has to be binary. If something is not best it must then be useless.


People do it not to underperform in a competitive stage.It is natural devolopment of anything , it is natural selection.If you stick to gimp stuff you will be loosing and then rage like % 70 of the pugs there.It is bringing best of your arsenal to war and in war if you want to survive you gotto do that.

Do not try to alienate and misinform people for doing the right thing.But by all means you can keep playing non guarded 2 hander slayer without potions ( why use potions you die in the end anyways).

Metas do exist like it or not and people do not play meta because its meta, they play because its the right thing to do and % 90 of the people plays to win and the chance is higher with meta builds to succeed against your rivals.

I tried to type in the most simplest way i can :)
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roadkillrobin
Posts: 2773

Re: Choppa vs Slayer

Post#29 » Mon Feb 05, 2018 10:56 am

The players playing to win and min-max set the standard of what is the moast optimal way to win. The casuals have to adapt to that or lose. Its just the way it is. The people who play to win think thats the fun part no mather if it's just a game or not.
Thats why consistant class ballance updates are needed or else the meta never change. Playing all classes should feel like you're contributing in some way and not leaving the rest of the group thinkin, "why don't you roll this other class instead".
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Fallenkezef
Posts: 1483

Re: Choppa vs Slayer

Post#30 » Mon Feb 05, 2018 10:58 am

tionblack wrote:
Fallenkezef wrote:There is this conceit that everything has to be binary. If something is not best it must then be useless.


People do it not to underperform in a competitive stage.It is natural devolopment of anything , it is natural selection.If you stick to gimp stuff you will be loosing and then rage like % 70 of the pugs there.It is bringing best of your arsenal to war and in war if you want to survive you gotto do that.

Do not try to alienate and misinform people for doing the right thing.But by all means you can keep playing non guarded 2 hander slayer without potions ( why use potions you die in the end anyways).

Metas do exist like it or not and people do not play meta because its meta, they play because its the right thing to do and % 90 of the people plays to win and the chance is higher with meta builds to succeed against your rivals.

I tried to type in the most simplest way i can :)
You assume I din't have guards or use potions, why is that exactly?
Alea iacta est

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