Post#12 » Tue Dec 26, 2017 1:31 am
Well, to set it up beforehand you need to dismount AND know that a fight is to be expected. Yes, it works during our Gunlines, but that's cause we sometimes even move somewhere on foot, not many warbands do so. Most of the time though, when the fight starts, there was no prep time; you need to hard-cast it, and if you DID manage to somehow pre-cast it, you will need to burn both 60AP and 20second cooldown on Redeploy. There's also the matter of either dropping a fast turret at that pesky Witch Elf/Marauder that's on your backline to self-destruct it(or on their healers when you manage to get there) and then needing to build another one FAST, either Flame to keep dodge/disrupt up, or Gun to actually deal any damage as a Rifleman, and sometimes the turret just gets plain destroyed and needs rebuildin'. All of these points are(or were, in case of ES) migitated (stronger, but more focused) by W-OM and(slighter, but with added melee survivability/support via keg and Lighting Rod) by ES.
Tbh, it's mostly the burning of Redeploy which hurts. In many cases, during those 20secs the fight has changed place, or your priority targets changed places, and you need to move, either a bit or a bit further, and you will need to waste 3 seconds on building a turret;3 seconds during which you both keep losing Improvised Upgrades and can't deal any damage, throw kegs or magnet people.