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[Engineer] How ES changes effect the class

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Pumatouch
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Re: [Engineer] How ES changes effect the class

Post#21 » Sun Feb 11, 2018 7:36 pm

Natherul wrote: In the case for close quarters is because its set differently in the DB and does not use the fix. So there is nothing wrong in code.
But the two tactics are completely identical in all ways. Should this not be reflected? Or does Magus have the advantage of oldstyle fast pet summons?
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Natherul
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Re: [Engineer] How ES changes effect the class

Post#22 » Sun Feb 11, 2018 7:45 pm

close quarters will be fixed in the next patch. I double checked and it was just missed in the db

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