I saw your proposal and thought you had no High engineer to make it. But I was wrong it seems.perche wrote: ↑Tue Apr 10, 2018 12:43 pmI'm currently playing an engineer on the lv 60 rr and I've never seen a 3.3k crit hit with the x8 bonus and ballistic cap since the nerf of morale 2 , it's true that in scenarios you can take advantage of the mechanics of the turrets but in open rvr it's impossible to use it except in keep because being still 8 seconds = you are dead.peterthepan3 wrote: ↑Tue Apr 10, 2018 11:48 amAnother tactic to choose from on an already tactic-starved class? The whole point of the class is its dependency on its mechanic, i.e. pet. If your pet is left alone, your damage skyrockets (among the highest burst in the game - probably top 2/3 if played/spec'd well); if your pet is killed, you go back to average damage. It's akin to Slayer mechanic, i.e. risk (standing still)-reward (3.3k+ crits).
If anything, make a proposal arguing that the pet should be tougher and defend your position.
I still think that a 25% damage tactic for not carrying a turret would be the average term between mobility and damage, you lose maximum damage and distance but you gain mobility by not having to worry about the turret.
The other option is to autofollow the turrets and demons.
And you are correct on some points.
If you play Tinkerer or Grenadier you need the instant turret Tactic to keep up in open RvR. Getting also the cast on the move buff for the grenades helps a lot with chasing goblins.
And if you engage an enemy warband you don't have time to build any buffs or stacks. TUP encounters are usually decided in 6 seconds.
So lets see if the proposal moves to the discussion stage.