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[Runepriest] Runepriests DPS builds

Ironbreaker, Engineer, Slayer, Runepriest
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nailinthehead
Posts: 84

Re: [Runepriest] Runepriests DPS builds

Post#11 » Tue Aug 14, 2018 7:28 am

What amor sets and talis do you suggest to use? Any advice on kiting methods? I feel that RP don't have enough cc tools - immolating gasp is random and and rune of sundering usually gets disrupted. No anti snare skills doesn't help at all.

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kkprfx
Posts: 175

Re: [Runepriest] Runepriests DPS builds

Post#12 » Tue Aug 14, 2018 7:32 am

Drop 3 dom (boots, gloves, belt) 2 anni (shoulders, chest/helm) 4 BL (cloak, jewels, pocket, helm/chest) or 4 dom (as above + chest) and 2 anni ( helm/shoulders)
Some staff with a lot of int/wp
Gabber

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roadkillrobin
Posts: 2773

Re: [Runepriest] Runepriests DPS builds

Post#13 » Tue Aug 14, 2018 8:29 am

I havn't really checked latest added sets. But you want the gear that nets the moast crit. For lowbie I would actually just use gloves, boots, chest, shoulder, back and staff that will grant you the moast total crit even if you would need to use some Stalker gear. Use 1 or 2 armor talismans to make up for the armor loss difference (1 in the staff slot) and rest into Int to mitigate Dissrupt.
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GROTRUK
Posts: 39

Re: [Runepriest] Runepriests DPS builds

Post#14 » Tue Aug 14, 2018 8:55 am

nailinthehead wrote: Tue Aug 14, 2018 7:28 am immolating gasp is random and and rune of sundering usually gets disrupted. No anti snare skills doesn't help at all.
Use Potent rune. Problem solved.
I don't have a time for a full runedps guide but one day... if i find the courage to translate that in english i'll do it.
There is so many things to do with a runepriest in dps.

dalinvar
Posts: 86

Re: [Runepriest] Runepriests DPS builds

Post#15 » Tue Sep 04, 2018 8:45 pm

Does it make any difference for rp-dps?
Runepriest
- Rune of Breaking now shows as a buff.
- Rune of Striking's base damage now matches Radiant Lance's.
- Rune of Immolation's base damage now matches Law of Conductivity's.

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FermJR
Posts: 16

Re: [Runepriest] Runepriests DPS builds

Post#16 » Tue Sep 04, 2018 9:38 pm

what I run;
solo : RoR.builders - Runepriest
WB: RoR.builders - Runepriest

note that concussive runes is now morale drain instead of a detaunt
Birk
RR8x RP

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Glorian
Posts: 4976

Re: [Runepriest] Runepriests DPS builds

Post#17 » Tue Sep 04, 2018 9:46 pm

dalinvar wrote: Tue Sep 04, 2018 8:45 pm Does it make any difference for rp-dps?
Runepriest
- Rune of Breaking now shows as a buff.
- Rune of Striking's base damage now matches Radiant Lance's.
- Rune of Immolation's base damage now matches Law of Conductivity's.
- Rune of Striking's base damage now matches Radiant Lance's. 277 -> 344 = +25%
- Rune of Immolation's base damage now matches Law of Conductivity's. 610 -> 710 = +18%
Last edited by Glorian on Thu Sep 06, 2018 5:13 am, edited 1 time in total.

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catholicism198
Posts: 1092

Re: [Runepriest] Runepriests DPS builds

Post#18 » Thu Sep 06, 2018 4:52 am

What's their raw damage like? Is it fluff or does it actually put some pressure on the target?
They look like fun and there aren't any dwarf casters...

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kweedko
Posts: 519

Re: [Runepriest] Runepriests DPS builds

Post#19 » Thu Sep 06, 2018 5:17 am

AxelF wrote: Mon Aug 13, 2018 10:51 am The class suffers from the fact that the 4 key dps abilities are high up in each of the three mastery trees. Hopefully this viewtopic.php?f=95&t=27565 proposal will be looked at soon which would provide a much more sensible option.

I hope this never gonna be for Zeals, cause with this change you lose stager + ap ritual ST and aoe builds, RP don't have WoI and Rez debuff tacts, and with this change you break DDZEALOTs even more.
Study the mirror first before you make such proposals. ;)
Last edited by kweedko on Thu Sep 06, 2018 12:20 pm, edited 2 times in total.

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Glorian
Posts: 4976

Re: [Runepriest] Runepriests DPS builds

Post#20 » Thu Sep 06, 2018 5:18 am

catholicism198 wrote: Thu Sep 06, 2018 4:52 am What's their raw damage like? Is it fluff or does it actually put some pressure on the target?
They look like fun and there aren't any dwarf casters...
- Rune of Striking's base damage now matches Radiant Lance's. 277 -> 344 = +25%
- Rune of Immolation's base damage now matches Law of Conductivity's. 610 -> 710 = +18%

With raw numbers.

Rune of Striking and Immolation are the basic abilites, whith the first one usually overgone because of the little damage. While there are other damage abilities in the trees that have higher damage and an extra effect.

With the change the two ST Tactics are becoming more atractive.
The one which makes Rune of Striking and Rune of Immolation undefendable. And the one that gives +15% Crit on Rune of Striking.

I think I will try the ST DPS Runi once I have Lesti on RR80. Teamed up with another Runi and two Master Runes of Speed they could pump their Runes of Striking to 1.5 secs.

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