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Engineer damage

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Flavorburst
Posts: 350

Re: Engineer damage

Post#11 » Sun Oct 13, 2019 10:47 pm

Tom wrote:
Sun Oct 13, 2019 9:46 am
Also, I think Snipe plus one of their dot abilities are now undefendable, including bypassing morale defense.
It's just Snipe.

That said, Magus has a tactic to make 2 additional abilities undefendable (rend winds and frf), and technically aegis of orange fire is also undefendable.

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Akalukz
Posts: 820

Re: Engineer damage

Post#12 » Mon Oct 14, 2019 12:34 am

just another issue of overperforming class at upper lvl gear and renown points. The renown points and gear along with extra mastery point is the issue, always have been imo.
-= Agony =-

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madrocks
Posts: 161

Re: Engineer damage

Post#13 » Mon Oct 14, 2019 8:29 am

The Engineer class damage is not out of balance. I think there is simply a lack of Magus and range SH to counter them..
The Engineer tool set looks cooler too, I mean look at those weird ass Magus pets.. if you stare long enough at them you get nightmares!

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Glorian
Posts: 4679

Re: Engineer damage

Post#14 » Mon Oct 14, 2019 10:22 am

madrocks wrote:
Mon Oct 14, 2019 8:29 am
The Engineer class damage is not out of balance. I think there is simply a lack of Magus and range SH to counter them..
The Engineer tool set looks cooler too, I mean look at those weird ass Magus pets.. if you stare long enough at them you get nightmares!
As one of the leaders of the Bitterstone sniper squad I can tell you that any Magus Countersniper group is a deadly enemy that can make a keep defense shooting fest into quite a deadly game.

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NSKaneda
Posts: 405

Re: Engineer damage

Post#15 » Mon Oct 14, 2019 2:34 pm

Glorian wrote:
Mon Oct 14, 2019 10:22 am
As one of the leaders of the Bitterstone sniper squad I can tell you that any Magus Countersniper group is a deadly enemy that can make a keep defense shooting fest into quite a deadly game.
Sure made easier since last patch (fixed AA range on engie turrets) :) Plus there's something wickedly fun about spreading pandemonium and mass aoe spiking on tightly packed orderlings!
RoR: Burszui SH, Ropopuch SHM, Laiste MAG || Ginnar IB, Volundr ENG ++ REV guild ++
Live: Karak Izor -> Karak Norn (Yarpaen IB, Ginnarr SL, Volundr ENG - Ithilmar's Chosen)
* * * playing 19 classes - running out of char slots * * *

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Luuca
Posts: 1219

Re: Engineer damage

Post#16 » Tue Oct 15, 2019 5:26 am

I think good start would be to make the turrets have collision for their faction. SOBs hide inside those things. It's annoying... and I play Order almost exclusively.
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rocc
Posts: 84

Re: Engineer damage

Post#17 » Tue Oct 15, 2019 5:56 am

In this game armor become without interet with all attack who cancel armor.

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Ysaran
Posts: 648

Re: Engineer damage

Post#18 » Tue Oct 15, 2019 7:47 am

So summing up: armor is pointless cuz attack ignore it, toughness is pointless cuz nerf. Def stat are useless and we all should go glass cannon and then complain on forum on how much all other classes are overpowered.

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wachlarz
Posts: 447

Re: Engineer damage

Post#19 » Tue Oct 15, 2019 9:11 am

And dont use pots 😎

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Ysaran
Posts: 648

Re: Engineer damage

Post#20 » Tue Oct 15, 2019 9:14 am

wachlarz wrote:
Tue Oct 15, 2019 9:11 am
And dont use pots 😎
Never!

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