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[IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Ironbreaker, Engineer, Slayer, Runepriest
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Parallels66
Posts: 67

[IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#1 » Fri Oct 23, 2020 1:37 pm

Hello, from playing an IB and feedback from other notable IBs, ive put together a few things together in the hopes the class can get some changes and fixes to help with how they perform compared to other classes. as it is right now, there isnt really a reason to take a IB over a SM or KotBS in larger group play, smaller scale (6 or less) you can still possible find a roll for IB. but these are the changes i propose. feedback/comments obviously welcome!

1- currently blackguard can gain their equal of grudge through basic attacks while ironbreakers cannot. first change i propose is to change them to be equal, remove the tactic to gain grudge on attack and make it baseline for ironbreakers aswell. there doesnt seem to be a real reason to me as to why blackguard gets it baseline and ironbreaker doesnt so this would just be a standard quality of life change for solo/small scale IBs.

2- Currently ironbreakers knockdown requires a block/parry to use shield of reprisal, my proposal would be remove the parry/block requirement on the knockdown and increase the cooldown from 10 to 13 seconds. with how organised content can be, there is sometimes a chance that your guard may be targeted and you getting ignored/dps calling on a target on a healer and you may need to assist, having a on demand knockdown would GREATLY help SnB ironbreakers utility in larger group content.

3- Blackguards currently have a "spammable" AoE with monstrous rending, my idea would be up the cost of shield sweep from 10 to 20 grudge, remove the cooldown of 10seconds and remove the grudge building on it. if the on hit grudge building was added to IB aswell, i think this would be a nice change to try and make the IBs AoE damage better, pretty much every other tank in the game does some form of magic damage, be it elemental or spirit etc while IB/BG doesnt have any, so this may be a nice Quality of life change to help with AoE damage output.

4- currently, IB has the *worst* punt out of any tank in the game, blackguards have a insane golfswing punt, BO/SM have AoE, chosen and kotbs have the huge airtime/length punt while IBs is very very lacking. currently the IB punt doesnt even punt a target out of guard range, while every other tanks punt in the game does. a simple fix to this would be to make it more similar to the chosen/kotbs punts, give the IB punt more air time and atleast 35yard range so they can punt targets out of guard range even if for a moment.

this is whats ive come up with so far for some basic fixes/changes for IB to help improve their abilities in larger scale content where they currently get left behind massively compared to SM/KotBS. Any comments/feedback on the changes above/ideas are obviously welcome. lets hope we can get some well needed changes inplace.
Skargraive the Chosen - [Unreal]

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nocturnalguest
Posts: 490

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#2 » Fri Oct 23, 2020 2:00 pm

Parallels66 wrote: Fri Oct 23, 2020 1:37 pm 4- currently, IB has the *worst* punt out of any tank in the game, blackguards have a insane golfswing punt, BO/SM have AoE, chosen and kotbs have the huge airtime/length punt while IBs is very very lacking. currently the IB punt doesnt even punt a target out of guard range, while every other tanks punt in the game does. a simple fix to this would be to make it more similar to the chosen/kotbs punts, give the IB punt more air time and atleast 35yard range so they can punt targets out of guard range even if for a moment.
False.
Before actually writing this you could have spend like a minute to test it out.
FYI IB punt is 65 ft (same as kotbs super punt, difference is Z axis) and 3 seconds air time (5 seconds for kotbs, due to Z axis). It breaks guard range at 1 second time stamp (both ib punt and kotbs super punt).
Altho BO/SM basically has no reliable punt, chosen/kotbs are same in this regards and IB definitely lacking in comparasion to BG.
Last edited by nocturnalguest on Fri Oct 23, 2020 2:15 pm, edited 1 time in total.

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DiMakss
Posts: 123

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#3 » Fri Oct 23, 2020 2:11 pm

1- currently blackguard can gain their equal of grudge through basic attacks while ironbreakers cannot.

BG has much more abilities to spend hate, and need much more. IB can build 100 grudnge and play around 70-100 all the time. The resource mechanic is different.

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Parallels66
Posts: 67

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#4 » Fri Oct 23, 2020 2:26 pm

nocturnalguest wrote: Fri Oct 23, 2020 2:00 pm
Parallels66 wrote: Fri Oct 23, 2020 1:37 pm 4- currently, IB has the *worst* punt out of any tank in the game, blackguards have a insane golfswing punt, BO/SM have AoE, chosen and kotbs have the huge airtime/length punt while IBs is very very lacking. currently the IB punt doesnt even punt a target out of guard range, while every other tanks punt in the game does. a simple fix to this would be to make it more similar to the chosen/kotbs punts, give the IB punt more air time and atleast 35yard range so they can punt targets out of guard range even if for a moment.
False.
Before actually writing this you could have spend like a minute to test it out.
FYI IB punt is 65 ft (same as kotbs super punt, difference is Z axis) and 3 seconds air time (5 seconds for kotbs, due to Z axis). It breaks guard range at 1 second time stamp (both ib punt and kotbs super punt).
Altho BO/SM basically has no reliable punt, chosen/kotbs are same in this regards and IB definitely lacking in comparasion to BG.
IB punt is barely a stones throw away lmao unless you punt someone off a cliff with IB, theyre back in the fight within seconds because of the range/height lacking.
Skargraive the Chosen - [Unreal]

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Parallels66
Posts: 67

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#5 » Fri Oct 23, 2020 2:31 pm

DiMakss wrote: Fri Oct 23, 2020 2:11 pm 1- currently blackguard can gain their equal of grudge through basic attacks while ironbreakers cannot.

BG has much more abilities to spend hate, and need much more. IB can build 100 grudnge and play around 70-100 all the time. The resource mechanic is different.
i understand that, but with how it is currently, in small scale and sometimes even larger scale, you cant really consistantly buff your oathtargets effectively, especially as you can oathswap to buff multiple targets if youre good. while IB needs consistant grudge to crit buff, toughness buff, shield buff, parry buff, self heal, shield sweep etc, you can very easily run dry on grudge if you're good at keeping buffs up on multiple targets and blackguards grudge spenders are debuffs and some dps abilties, which are effectively better in 99.9% of scenarios as debuffs are useable by literally everyone, the grudge on hit change for IB would help massively for the higher skilled IBs for buff management and wouldnt really effect the lower skilled IBs as they would just overcap grudge.
Skargraive the Chosen - [Unreal]

lyncher12
Posts: 542

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#6 » Fri Oct 23, 2020 2:39 pm

the punt difference between bg and ib is the biggest thing. ib had a 10 second punt even with s/b but its worse than bg punt. then for whatever reason they made bg punt 10 seconds with a 2h.

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Parallels66
Posts: 67

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#7 » Fri Oct 23, 2020 3:05 pm

lyncher12 wrote: Fri Oct 23, 2020 2:39 pm the punt difference between bg and ib is the biggest thing. ib had a 10 second punt even with s/b but its worse than bg punt. then for whatever reason they made bg punt 10 seconds with a 2h.
id agree the punt difference is a huge difference, but blackguards debuff targets aswell, which in 99.9% of circumstances is better, everyone, literally everyone benefits from blackguards debuffs while IB has single person buffs with a high skill cap to maintain buffs on multiple people. the comparison of blackguard to IB isnt even a question on which mirrior is better, the IB is a lot worse and with a higher skill cap.
Skargraive the Chosen - [Unreal]

nocturnalguest
Posts: 490

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#8 » Fri Oct 23, 2020 3:07 pm

Parallels66 wrote: Fri Oct 23, 2020 2:26 pm
nocturnalguest wrote: Fri Oct 23, 2020 2:00 pm
Parallels66 wrote: Fri Oct 23, 2020 1:37 pm 4- currently, IB has the *worst* punt out of any tank in the game, blackguards have a insane golfswing punt, BO/SM have AoE, chosen and kotbs have the huge airtime/length punt while IBs is very very lacking. currently the IB punt doesnt even punt a target out of guard range, while every other tanks punt in the game does. a simple fix to this would be to make it more similar to the chosen/kotbs punts, give the IB punt more air time and atleast 35yard range so they can punt targets out of guard range even if for a moment.
False.
Before actually writing this you could have spend like a minute to test it out.
FYI IB punt is 65 ft (same as kotbs super punt, difference is Z axis) and 3 seconds air time (5 seconds for kotbs, due to Z axis). It breaks guard range at 1 second time stamp (both ib punt and kotbs super punt).
Altho BO/SM basically has no reliable punt, chosen/kotbs are same in this regards and IB definitely lacking in comparasion to BG.
IB punt is barely a stones throw away lmao unless you punt someone off a cliff with IB, theyre back in the fight within seconds because of the range/height lacking.
What range lacking? You are not able to read or what?
Its the same range as kotbs super punt. You either dont want to listen or just dont understand i guess.
I'll rephrase a bit and add one detail so arrogant false information is not spread further. Detail is - BG punt fly time is same 5 seconds, its Z axis is shortest, speed of flight is highest. In terms of breaking guard range BG ~= kotbs/chosen -> IB -> BO/SM. Difference between BG and chosen/kotbs super punts is 1 second assuming BG used its punt at max rage. Just 1 second, its 1 GCD. In proper 6v6 fights its still a competition of who will dump morales better so that 1 GCD is basically nothing.

I'd like to mention i agree with your main thesis that IB punt is lacking and there is "realm punt disparicy". But it has a very tiny affect (close to non existent) on actual small scale (excluding pug, /5, warfront and any other non competitive environments) balance if to compare meta compositions (bo/bg vs sm/kotbs or kotbs/ib). Thus order classic double slayer group with IB/kotbs will be superior "punts wise" to classic dps dok+we one with BO/BG.
Considering the above what i want to say is - punt disparicy exists? yes. is it a big of an issue? no.

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Gurf
Posts: 519

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#9 » Fri Oct 23, 2020 3:11 pm

Yes the difference between BG and IB punt is too great, that long punt is useful in all aspects of gameplay especially to get tank away from guard. I had a IB on live at the start before BG was even introduced to the game and the punt was huge probably bigger than the BG one now, was quite funny to use at times, don't know the reasoning why it was changed from having the biggest punt to the worst.

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CountTalabecland
Posts: 979

Re: [IB]Ideas on IB buffs to try and make them more comparable to other tanks.

Post#10 » Fri Oct 23, 2020 3:16 pm

IB punt distance is fine. Sure its not as long as BG and its not on demand, but for the grudge cost its fine. Its not the best but certainly not the worst. Basic Knight punt is the worst and it has the huge cost of a tactic slot to make it better.

2. With all the AoE flying around, in wb v wb this is not a problem. Also not a problem normally if you have any incoming guard damage at all. I would argue block req should be removed only since its kind of pointless in grp play since you always getting hit. Solo you would be using cave-win KD anyhow.

3. I dont think you can fairly argue for having a spammable Shield Sweep while there is a tactic that makes it a cooldown increaser. That would be bonkers OP.

I think the OP needs to spend some time playing the class period.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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