How is slow grudge generating makes them more resilient, please explain? While the BG just stands there, not doing anything, their hate skyrockets to 100 in a few seconds and with that he gets 1k+ toughness, 30% parry and 10% block, JUST BY STANDING THERE NOT DOING ANYTHING... so how is an IB even comparable to that with it's slow grudge building??NSKaneda wrote: ↑Fri Aug 13, 2021 5:08 pm BGs generate more hate but they spend more hate too.
IBs generate less grudges but have more grudge-generating skills and spend their mechanic points on less skills overall. This + racial tactics make them more resilient (and then we have racial and class synergies that either don't require doubling up on armour debuff or by-pass armour all together).
Also, what racial tactic make them more resilient? The armor tactic that you can't use, because you have no tactic slot for it, because other mandatory tactics take the slot (for example the rage generating tactic lol...)? What other class synergies we have? AoE armor debuff on RP, that is the same value on Zealot BUT with the Zealot one also provides corp debuff as well (so 1 debuff vs 2 debuff on "mirrors", amazing synergy and balance..)
Also wrong... it was the intention, but armor potions messed up the whole faction balance. Order had advantage on the armor buffing part, which was negated by armor potions in the game for both sides... so order lost it's advantage there. And remember, BG had the only armor buff that stacked on top of armor potions... so destro had order's advantage for a while... Both sides have same armor values now, with destro's ability to triple stack spirit debuff to the faction's main magical damage type... order has no stacking elemental or corp damage type debuffs... so how is this balanced? And then we take a look at armor penetrations and what we see? Knight have a 25% armor pen ability, IB has an armor debuff skill... BG has BOTH... just lol