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[KOTBS] Gottschalt's Guide To Gnight.

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest

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Dury
Posts: 30

Re: [KOTBS] Gottschalt's Guide To Gnight.

Post#11 » Wed Sep 30, 2020 11:42 am

Thanks - very helpful writeup for new Knights like me!

I am focussing on defense, shield and sword - going Vigilance tree (only CR 21/RR 24 now).

How should I use my Realm Points though - I have maxxed out the block ones. SHould I next go for Parry or disrupt ones? Or focus more on toughness first?

thanks.

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Cadien
Posts: 21

Re: [KOTBS] Gottschalt's Guide To Gnight.

Post#12 » Wed Sep 30, 2020 3:20 pm

Dury wrote:
Wed Sep 30, 2020 11:42 am
Thanks - very helpful writeup for new Knights like me!

I am focussing on defense, shield and sword - going Vigilance tree (only CR 21/RR 24 now).

How should I use my Realm Points though - I have maxxed out the block ones. SHould I next go for Parry or disrupt ones? Or focus more on toughness first?

thanks.
You'll want to get Futile Strikes (FS). For a lot of classes, the answer to "what realm ability should I get" is going to be futile strikes because reducing your chance to be crit is so important. You'll either want to get FSII or FSIII, depending on the amount of "reduce chance to be crit" you're getting from gear. FSIII - and even FSII - are going to take a good chunk of your realm points. It's not as exciting as some of the other realm abilities, but it's important.

After that, you'll shoot for block chance. Block is, probably, the best stat for us. It's why the rough gunbad diamond - a relatively low level drop from the lowest level 40 dungeon - is so useful to high level knights. It has block% on it. Completely avoiding an attack is better than mitigating it. With gear and RP's, you'll be able to get into the 30's in baseline block. Then you get to use shield rush for another 10%.

After block, you'll either go parry or disrupt. I prefer disrupt, but I've seen some people go for parry. To me, disrupt is better because you'll have a large amount of natural physical mitigation through armor, while resist mitigation is soft capped at a lower value. Also, disrupt becomes more valuable during keep/fortress defenses where you're spending 90% of your time sitting in pits of shades and magi tornadoes.

Because the increasing levels of abilities cost increasing amounts of RP's, you'll be able to throw extra points into your next important ability until you get high enough realm rank to purchase the next level of FS or block or whatever.

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Paxsanarion
Posts: 47

Re: [KOTBS] Gottschalt's Guide To Gnight.

Post#13 » Wed Jan 13, 2021 3:11 pm

Thank you for your insight! Great Read!
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