Why mele dont work: If u play range healer and u got healdebuff u heal shitty yes ? Yes
When U heal in mele U must avoid:
1.healdebuff
2.Detaunt (reduce str>reduce heal)
3.Challange (UP)
4.Stun
5.Punt
6.Pull
7.Interupt
8.Parry (If parred no heal)
9.Block(UP)
10. Some1 just go away (no hit no heal)
11. Killed by renged dps (UP)
12.Killed by mele(for sure wh/we ,SL/Chopp, Wl/Maruder)
But still some1 says its viable !!
State of current Grace
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- wargrimnir
- Head Game Master
- Posts: 8286
- Contact:
Re: State of current Grace
Sounds like Grace WPs aren't cowards that stand in the back with a silly book. I've seen poor healers literally fall asleep doing their rotations. Maybe the people that enjoy that gameplay actually have a pulse and some semblance of reaction to external stimuli.wachlarz wrote: ↑Thu Dec 20, 2018 7:08 pm Why mele dont work: If u play range healer and u got healdebuff u heal shitty yes ? Yes
When U heal in mele U must avoid:
1.healdebuff
2.Detaunt (reduce str>reduce heal)
3.Challange (UP)
4.Stun
5.Punt
6.Pull
7.Interupt
8.Parry (If parred no heal)
9.Block(UP)
10. Some1 just go away (no hit no heal)
11. Killed by renged dps (UP)
12.Killed by mele(for sure wh/we ,SL/Chopp, Wl/Maruder)
But still some1 says its viable !!
- DanielWinner
- Posts: 727
- Contact:
Re: State of current Grace
Maybe it’s not viable as a pure pug healer
Same like Choppa/SL are the weakest melee dps among pugs but meat-grinders in a group
Same like Choppa/SL are the weakest melee dps among pugs but meat-grinders in a group
Re: State of current Grace
WP lifetap heals are affected by healdebuffs now?
Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: State of current Grace
But healing in sc for 1/5 than make ranged heal, and dying 5 times more i think its not fun. If a ranged heal for lets says heal 1,5k make that mele heal cant be reducet to funny amouts of shitty heals, so minimal amout of heal from mele is 1k or more and cant be reducet more. Its only a idea. Math go too some1 smarter.wargrimnir wrote: ↑Thu Dec 20, 2018 7:23 pmSounds like Grace WPs aren't cowards that stand in the back with a silly book. I've seen poor healers literally fall asleep doing their rotations. Maybe the people that enjoy that gameplay actually have a pulse and some semblance of reaction to external stimuli.wachlarz wrote: ↑Thu Dec 20, 2018 7:08 pm Why mele dont work: If u play range healer and u got healdebuff u heal shitty yes ? Yes
When U heal in mele U must avoid:
1.healdebuff
2.Detaunt (reduce str>reduce heal)
3.Challange (UP)
4.Stun
5.Punt
6.Pull
7.Interupt
8.Parry (If parred no heal)
9.Block(UP)
10. Some1 just go away (no hit no heal)
11. Killed by renged dps (UP)
12.Killed by mele(for sure wh/we ,SL/Chopp, Wl/Maruder)
But still some1 says its viable !!
- wargrimnir
- Head Game Master
- Posts: 8286
- Contact:
Re: State of current Grace
Yes. I too play games for math. Good point. If it isn't the most optimal way to do something, it cannot possibly be enjoyable. As we all know, only the most optimized path can even be considered viable because that's what viable means now.wachlarz wrote: ↑Thu Dec 20, 2018 10:51 pmBut healing in sc for 1/5 than make ranged heal, and dying 5 times more i think its not fun. If a ranged heal for lets says heal 1,5k make that mele heal cant be reducet to funny amouts of shitty heals, so minimal amout of heal from mele is 1k or more and cant be reducet more. Its only a idea. Math go too some1 smarter.wargrimnir wrote: ↑Thu Dec 20, 2018 7:23 pmSounds like Grace WPs aren't cowards that stand in the back with a silly book. I've seen poor healers literally fall asleep doing their rotations. Maybe the people that enjoy that gameplay actually have a pulse and some semblance of reaction to external stimuli.wachlarz wrote: ↑Thu Dec 20, 2018 7:08 pm Why mele dont work: If u play range healer and u got healdebuff u heal shitty yes ? Yes
When U heal in mele U must avoid:
1.healdebuff
2.Detaunt (reduce str>reduce heal)
3.Challange (UP)
4.Stun
5.Punt
6.Pull
7.Interupt
8.Parry (If parred no heal)
9.Block(UP)
10. Some1 just go away (no hit no heal)
11. Killed by renged dps (UP)
12.Killed by mele(for sure wh/we ,SL/Chopp, Wl/Maruder)
But still some1 says its viable !!
Re: State of current Grace
I think I make U a bit sad so am sorry. I will then watch WP motivate angry mob of imperial pesants to attack line of chaos hordes of demons. But me a old dark elf master of disciple of Kain dont wanna die form pesants. So i will watch Pain&Pleasure ofc pain of enemy and my pleasure from the backline. U make a rly good job. Dont lose atitude because of me
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- Posts: 37
Re: State of current Grace
I tried Grace at 40/45 yesterday. Some observations:
-The buffing attack durations are ludicrously short. Every other healer has nice long buffs that can be cast from a mile away, but the healing spec that has to risk the most to buff (and can actually miss their buffs) has to spend a minimum of 12 melee attack GCDs a minute to keep baseline buffs up. That's a lot of time spent not healing, and those durations need to be longer. There's a difference between trusting your players to forgo the min/max path sometimes and actively discouraging use of a spec.
-PUG SC groups really, really hate shield healers.
-Your healing and survivability tank if you can't actively hit enemies, leaving you high and dry against snares and classes with better mobility. Maybe convert one of the existing skills into a gap closer or simple movement speed buff?
-The buffing attack durations are ludicrously short. Every other healer has nice long buffs that can be cast from a mile away, but the healing spec that has to risk the most to buff (and can actually miss their buffs) has to spend a minimum of 12 melee attack GCDs a minute to keep baseline buffs up. That's a lot of time spent not healing, and those durations need to be longer. There's a difference between trusting your players to forgo the min/max path sometimes and actively discouraging use of a spec.
-PUG SC groups really, really hate shield healers.
-Your healing and survivability tank if you can't actively hit enemies, leaving you high and dry against snares and classes with better mobility. Maybe convert one of the existing skills into a gap closer or simple movement speed buff?
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