Ototo wrote: ↑Fri Jan 31, 2020 4:41 am
Why would you stack WS in Chosens? A good part of the attacks are Spiritual Damage. Wouldn't be better to simply go all the way for strength to make sure that your blows land and provide some parry?
Back before the current tactics change: Cleave is physical. Rlentless with snb is physical. AA is physical. Lot of nonspammable abilities which you still use a lot (say. Suppression) is physical. Landing blows is positional (or vs specific targets Clave spam), and ws gives parry to chosen, not str.
Ototo wrote: ↑Fri Jan 31, 2020 4:41 amEmperor Ward is not terrible like Focused Offense, but is far from great cause you have Perseverance, so you can work on it.
Armor isn't worth it all that much anymore- no class which can actually kill you will care about it (on my dok, my chosen, or my magus, unhealed armor turtle tank will die very fast).
Ototo wrote: ↑Fri Jan 31, 2020 4:41 amI still stand that you have better things to slot than it and Sunfury, I explained my points a couple times. I will give you those numbers tomorrow, and let's see, but still you need to take out Focused Mending, Banish Darkness, Sun's Blessing, Glided Shield, Coordination, Bellow Commands or Rugged, which IMO are way better tactics, and you actually require at least 2 of them for the build you have in mind to work. I would not trade Banish Darkness for Efficient Swings, ever. Bellow Commands give the extra passive regen AP for all skills instead of just Conquest tree ones, or even To Glory! aura that you picked.
Focused Mending is a tactic for premade, not for solo roaming/pug. Banish Darkness isn't useful enough in open rvr (rushing into opposite side mob trying to punt a target is suicidal, while while solo only in specific spots punt is really useful). Sun's Blessing I got in build. Glided Shield is nice, but that's what HtL and Daft Defender are for, would rather spend 20 rr points than a tactic slot. Coordination is nice again but requires going up middle tree. Rugged is good till you can get 750 toughness without it, then you are really better off replacing it.
As for Bellow Commands, ap regen only kicks in after you are out of GCD. Efficient Swings is 35% less cost, or 40*0.35=14 ap saved per Precision Strike used, which obviously works during GCD. Assuming you are spamming DD abilities to keep the pressure in, which is what gets you the kills, you will only be out of GCD after you are out of AP- which is exacly what you want to prevent.
Ototo wrote: ↑Fri Jan 31, 2020 4:41 amIdk about the rest that you speak of, honestly. Chosen, and all tanks in fact, have the same armor reduction M1, and if you pick that over Champion Challenge, you are doing it very bad for your team. In the specific situation of KotBS, you may pick the shield cause is very powerful and easy to have up one a minute being M1.
No reason to go for Champion Challenge when melee snare is free and in most situations where Champion Challenge would make a difference will work just as good. Again, specially if you are not in premade. As for m1 absorb, over 1 min it will absorb 3600 dmg, while the Emperor Ward which you didn't consider useful will absorb up to 6500, without costing you the m1 slot.
On a dps build on tank you need dmg- 900 unmitigated dmg and 1056/44=24% less armor mitigation for 15 sec is exactly what you want glued in.
Take an average healer decked in armor talis to get to 3 k armor, add m1 and its 2 k. Add then 25% armor ignore on PS, and 600 sh ws for 50% armor ignore, and he ends up at 750 worth of actual armor, or 17% remaining physical mitigation. Which is when healers find out that tanks can do dps after all.
Ototo wrote: ↑Fri Jan 31, 2020 4:41 amYou are also comparing Precision Strike with Cleave, when Cleave can't be defended against. The most obvious comparison is with Ravage, that partially ignore defenses due to Spiritual Damage, and is a very decent spam filler. Comparing Cleave with anything in the KotBS arsenal is not really possible. All KotBS attacks can be defended against, and Precision Strike can and will be parried or blocked often, where Cleave will never be.
I'm comparing them as far as physical dmg builds go. And comparing PS to Ravage, PS has it own advantages, as shown above.
As for kotb arsenal- Shield of the Sun can't be defended. Dmg aura can't be defended. Melee reflect aura can't be defended. So kotb has plenty of undefendable dmg if you build one right (speaking as reflect build chosen who hasn't lost a single 1v1 vs slayers).
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