Spoiler:
Well tanks need to have some drawback and one of their main weaknesses was always their poor mobility. And this is already offset to some extent anyway by flee + AP pot, QE, speccable speed procs. I'm just glad that SW/SH's ranged snare and self-punt snare don't stack here like they did on AoRCollateral wrote:Imo the bigger problem is the retarded cc in this game. Spammable snares, rkd etc. Tanks essentially become reduced to walking speed permanently, unless you have rd. I think there is almost no tactics involved with cc in this game, at least when it comes to snares. The nerf to bo snare was a good step, but it effectively rendered it useless, since the same nerf was not applied on order, who have 100% uptime on kotbs aoe snare.
Ranged knockdowns aren't inherently bad imo, it's just the ease of getting and using them on Order that is an issue (even with Eye Shot being moved recently). Always seemed odd to me that a ~100ft on-demand KD was as powerful as a melee one.