Oh man, where do I even begin... Even if you guys have resolved this discussion, I've got a couple things I want to add:
Zeviun wrote:Wild healing is OP and has basically 100% uptime which means you never run out of ap.
Actually, on Live, Wild Healing didn't proc on HoT crits like it does here. Could be bugged, could be intentional. Either way, its uptime on Live was tied more or less to how much you had the luxury of spamming your group heal, since it was the most reliable means of proccing WH (up to six direct heals per cast).
For a mobile healing spec like what Minerva is talking about, it is indeed the case that Wild Healing wouldn't have been the best on Live. Even if you want to make this discussion solely about RoR, it can be argued to not be optimal for such a spec, since WH doesn't reduce the cost of Lambent Aura (even though it SHOULD, grrr) and the AP regen from an errant Healing Energy cast while kiting isn't made useless by switching to HoT spam.
Minerva wrote:Jaycub wrote:Why would you not use the best single target / panic healing tool you have access to?
I use Magical Infusion as a panic heal. On live I tried FE in T4 and I had 2 problems with it:
a) It was very AP heavy, and the way I play (constant spam esp HoTs) I just drained out the last AP's I had withouth even finishing the 3s channel.
b) Even when I had the AP it wasn't enough too keep someone alive, at leasy not the way I used it (Maybe I'm just doing it wrong?)
The big advantage MI has over FE is that MI is cast on the run and is an instant that with Desperation gives you crazy amounts of HP, ofc the obvious drawback is the CD but it just works for me.
As I said, FE is good, I just don't liek to use it that's why I wrote the extra info in the OP.
Magical Infusion is objectively worse than Funnel Essence. This isn't even a matter of personal preference.
MI can be completely ignored if your target is killed before it procs. In addition, its cooldown is substantially longer than Funnel Essence, making its usage even more situational as a result.
If you want to argue that FE is inferior for a mobile healing spec, that is also problematic. If I'm splitting hairs, I can say that FE's first tick goes off whether you stop moving to cast it or not, and over the course of a MI cooldown, you probably would heal more with only FE's first ticks than the MI itself. Also, and I mean this completely respectfully, if you find you don't have the time while kiting to stop for a short channel of FE, then you need to practice more proactive pre-kiting.
MI's burst is negligible if you can't stop to cast a substantial heal, as well. I've found its best use to be as a tool to keep a focused target alive long enough to cast Boon of Hysh into FE to stop the target from dying. On its own, MI just isn't worth it. Its cost is prohibitive (seriously, 55 AP?), the healing is relatively poor, and it has a chance to be ignored outright if your target is crit or has low max health (since it activates via percentage of player health) and dies before its threshold is reached. To argue that MI is, in any way, superior to FE is laughable.