[SW] Eye Shot and class direction
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
- shaggyboomboom
- Posts: 1230
Re: [SW] Eye Shot and class direction
Deal with it or make a good proposal.
Ads
Re: [SW] Eye Shot and class direction
Tbh very little kiting tools for a kiting class like sw now
Re: [SW] Eye Shot and class direction
I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
But man, telling that Scout tree isn't good...its just not true
But man, telling that Scout tree isn't good...its just not true
Optimuss - WL - rr57
Ogimir - SW - rr65
Ogimir - SW - rr65
Re: [SW] Eye Shot and class direction
No Quarter tactic builds up Eagle Eye 1 second faster without none additional action points.shaggyboomboom wrote:Deal with it or make a good proposal.
Re: [SW] Eye Shot and class direction
It is true. The damage from Fester (the main reason you go Scout) is subpar compared to the risk you take when you stand still for 3 seconds. Add to that the high potential of having that one ability dodged and losing most of your burst and you get a mediocre tree.OgiWanBG wrote:But man, telling that Scout tree isn't good...its just not true
<Salt Factory>
- shaggyboomboom
- Posts: 1230
Re: [SW] Eye Shot and class direction
Now write up a good proposal and post it.Skalier wrote:No Quarter tactic builds up Eagle Eye 1 second faster without none additional action points.shaggyboomboom wrote:Deal with it or make a good proposal.
Re: [SW] Eye Shot and class direction
/ironyOgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd
Nicelook | Obey
Re: [SW] Eye Shot and class direction
Double postingAtropik wrote:/ironyOgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd
Last edited by daniilpb on Mon Nov 20, 2017 5:26 pm, edited 1 time in total.
<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
Ads
Re: [SW] Eye Shot and class direction
daniilpb wrote:It never debuffs 120 init. 80-90 max. But SM does. SM's debuffs are the strongest in the game currentlyAtropik wrote:/ironyOgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd
<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
Who is online
Users browsing this forum: No registered users and 18 guests