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How has the AM changed affected the class?

Swordmaster, Shadow Warrior, White Lion, Archmage
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Brizio
Posts: 107

Re: How has the AM changed affected the class?

Post#11 » Tue Mar 12, 2019 2:50 am

anarchypark wrote: Mon Mar 11, 2019 10:51 pm know strength and weakness of the class first.
and put it on right place/moment.
avoid where you're weak, find where you can shine.
that's how you maximize it's potential.

in highly mobile situation AM have less opportunity to use his best tools.
that's why u don't see AM in 6v6 cage fight.
simple as that.

AM's power is burst heal. 2k healing is common. 3k is not rare.
you can rise near death to safe hp instantly.
it's like emergency CPR.

high risk high reward.
thrill but stressful sometimes.
definitely not for weak heart.

every class have different role and skill ceiling.
it's hard class for some players.

Ok, elaborate a little more. You're saying AM is as good as other classes because of... Desperation and thats it?

And thats not the reason you dont see them in 6x6. The reason you don't see them in 6x6 is mainly because its the most squishy healing class and they have to sacrifice all their healing stats to get close to the others classes, but still worse. It's a liability to the party!

Also you have some AMs here that understand the class skills, healing/dps builds and mechanic and are debating about changes that could benefit the class with the argument ... of 3k heals. And then write "it's a hard class for some players". :D Seriouly?

Anyway, i also agree with Bloodi.

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Bozzax
Posts: 2477

Re: How has the AM changed affected the class?

Post#12 » Tue Mar 12, 2019 6:13 am

AMs M1 got shafted (piss poor change) and quite frankly the other two order healers are better if not the best two of all six healers.

Class (shmy aswell) lacks an aoe hot, always have and no one cares. Just play RP and save yourself the pain.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Telen
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Re: How has the AM changed affected the class?

Post#13 » Tue Mar 12, 2019 10:37 am

Pumping pugs from 10% to full might seem great but a proper group counters burst with guard, detaunts and morale. Not hoping a heal lands in time. The game just doesn't suit AM. You're better with survivability and reliable healing. Thats why you dont see AMs in serious comps.
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shaggyboomboom
Posts: 1230

Re: How has the AM changed affected the class?

Post#14 » Tue Mar 12, 2019 10:52 am

People talking about AM in 6v6 yet haven't seen a single person here actually do a 6v6 lol
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Sulorie
Posts: 7219

Re: How has the AM changed affected the class?

Post#15 » Tue Mar 12, 2019 10:58 am

shaggyboomboom wrote: Tue Mar 12, 2019 10:52 am People talking about AM in 6v6 yet haven't seen a single person here actually do a 6v6 lol
Afaik nobody here talked about AM in 6vs6.
Dying is no option.

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Brizio
Posts: 107

Re: How has the AM changed affected the class?

Post#16 » Tue Mar 12, 2019 12:45 pm

shaggyboomboom wrote: Tue Mar 12, 2019 10:52 am People talking about AM in 6v6 yet haven't seen a single person here actually do a 6v6 lol

We were in the same team on 6x6 tournament! :D Anyway...

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peterthepan3
Posts: 6509

Re: How has the AM changed affected the class?

Post#17 » Tue Mar 12, 2019 12:48 pm

Brizio wrote: Tue Mar 12, 2019 12:45 pm
shaggyboomboom wrote: Tue Mar 12, 2019 10:52 am People talking about AM in 6v6 yet haven't seen a single person here actually do a 6v6 lol

We were in the same team on 6x6 tournament! :D Anyway...
Oh shaggy!

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anarchypark
Posts: 2073

Re: How has the AM changed affected the class?

Post#18 » Tue Mar 12, 2019 3:13 pm

is there only 2 game modes, 6v6 and pug ?
i don't care about numbers or comps.
i just bring my build to any situation and adjust.

you put class into scenario where it's weakness is granted and call it sux.
that's not how u judge class.
look for pros and cons.

AM is most squishy. for price.
IMO, burst healing.
it's how it is.
like BG having too many skills, hard
zealot having 10 skills, easy.

if you want to buff class, be more specific.
cherry picking comparison have no value.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Telen
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Re: How has the AM changed affected the class?

Post#19 » Tue Mar 12, 2019 4:31 pm

anarchypark wrote: Tue Mar 12, 2019 3:13 pm is there only 2 game modes, 6v6 and pug ?
i don't care about numbers or comps.
i just bring my build to any situation and adjust.

you put class into scenario where it's weakness is granted and call it sux.
that's not how u judge class.
look for pros and cons.

AM is most squishy. for price.
IMO, burst healing.
it's how it is.
like BG having too many skills, hard
zealot having 10 skills, easy.

if you want to buff class, be more specific.
cherry picking comparison have no value.
That argument could be used to roll back every change. All classes had something they were good at. The point was for instance sorc were pretty much as good as magus in those moments as well as being far superior for the rest of the game or why have WE/WH got any buffs when they were unparalleled in certain situations?

For the majority of the games content WP/RP DoK/Zealot are just a better choice and as we move toward cities theres going to be a point in the game we can point to as the end game where this will be true.
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anarchypark
Posts: 2073

Re: How has the AM changed affected the class?

Post#20 » Tue Mar 12, 2019 11:23 pm

'AM sux' x 100 thread won't fix anything.
pin point the problem and suggest solution while maintaining class diversity.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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