The idea is that the game will act as if a pet is present, so all skills that require a pet will function, but your overall damage will be lowered. For example:Sundowner wrote: ↑Fri Dec 04, 2020 12:21 pmwithout pet u loose 50%crit bonus already, reducing damage will further reduce wl's viability as dpsBucinator wrote: ↑Fri Dec 04, 2020 12:18 pmI was thinking about something else. Since white lion's pet is unreliable (pathing, damage, range, movement), perhaps change the loner tactic. Instead of getting a damage boost without pet and loosing abilities, how about just getting all abilities as if a pet was active, but reducing your overall damage. Something like:This reduces your overall damage, but boost your reliability, you have all your toolkit but with reduced damage. Do you think this is something the WL players will be interested in?You and your war lion become one. All abilities that require a lion will act as if one is present, but your overall damage is reduced by X%.
- Without new loner tactic
You hit target X for 1000 dmg (crit),
Your pet hits target X for 400 dmg (crit)
- With new loner tactic
You hit target X for 800 dmg (crit)
You don't have a pet, so no second hit.
By checking the numbers above, I can conclude my idea is in the wrong direction. You lose plenty of damage from missing a pet, so another % dmg reduction would just simply hurts. This is a tricky topic, as self-reliance (without pet), skills (that require pet), and damage are pretty intertwined. Removing one (pet) would cause the other 2 to be in a miserable state.
Edit: I've given plenty of thought to that one. There are 2 directions, which can make a WL more self-reliant and consistent in damage numbers.
- Loner: Reduce pet damage by 95% and reduce pet incoming dmg by 95%, while increasing your damage by 25%
- Loner: Removes pet, increasing your damage by 25%, fetch and throat bite doesn't require pet.