Ive had a similar experience in MT on both accounts. Perhaps if the team is holding the bauble within 50 feet of the spawn, their cannon doesn't function?Osred wrote:Several times we've had the enemy tank grab the artefact and just run to their spawn, the cannon just makes things worse when trying to get it back.
scenario cannon damage/range
Re: scenario cannon damage/range
Ads
- NoRKaLKiLLa
- Posts: 1020
- Contact:
Re: scenario cannon damage/range
Yes, cannon damage can reach the second to last flag, closest you orders spawn in BFP- I died while flipping the flag to a 3.6k hit. This and other over reaching siege cannons could be fixed by simply moving the siege cannons and placing barricades to block LOS so they can only hit directly in front of their spawn-however I'd much rather see an invisible wall and a one way portal liken to eternal citadel.
Re: scenario cannon damage/range
The cannons do get brutal. Especially when they can shoot on the OBj... still better than being camp spawned every other SC. I thought about it the other day, and I can't think of a better solution...
Re: scenario cannon damage/range
How people are spawn camped in praag, when there are 2 exits?
The cannons almost hit the flag and this is definitively no spawn area.
The main problem are people who fail to look on the map.
The cannons almost hit the flag and this is definitively no spawn area.
The main problem are people who fail to look on the map.
Dying is no option.
Re: scenario cannon damage/range
Spoiler:
Re: scenario cannon damage/range
Maybe it will be changed in the future, maybe not. Locked.