wargrimnir wrote: ↑Thu Aug 06, 2020 10:29 pm
No progression rewards in Ranked is the only thing that will make it worth playing if you care about your rank (you know, the point of the game mode).
If there's progression rewards, people will grind for it, the quality of matches will be meaningless, and people will complain the grind isn't short enough regardless of how short you make it.
6v6 isn't something to balance around, it is the literal embodiment of top tier meta 6-man groups and should have essentially no balancing around it short of slapping down obviously broken synergy. The vast majority of players are not at the level of meta play that would ideally go on here. The vast majority of people don't need to have classes buffed and nerfed based on it.
Either way, it's a dead mode until someone wants to take a whack at it, but I can't see any reason to bother really. The core population wasn't there to begin with. People showed up for the progression gear, not the ranking.
While i generally agree having it as part of regular gear progression isn't ideal, the opposite - removing gear rewards - isn't going to work either, becaue 99% of gameplay in the entire game is centered around progression.
Excluding ranked from progression means not only people lose the incentive, but even more - spending time on ranked would be detrimental to character's progression, as such even if a person is interested they might choose to avoid it until they are geared enough to not bother about it.
Current implementation is alright in terms of rewards i suppose, but not particularly thrilling. A rehashed old sets with slightly higher stats isn't enticing, especially when its plain outclassed by City gear.
And thats in addition to other problems with it which i already touched upon in this thread.
Low server population, very high barrier of entry and general lack of interest in the "arena" type of gameplay already makes it hard enough to have any 6v6 going.
The goal should be increasing the interest and participation and translating that into 6v6 tournament events to engage the community further. The few tourneys we had were fun, but seeing same old names competing over and over again gets old and boring.
I believe the only option to really engage people would be to add
royal crests as weekly reward (and not just nominal amount), and a considerable extra bonus at the end of the Season. That will incentivize everyone to participate, even people at the top end of progression.
Although it still leaves us with the issue of gear disparity which means most people have no reason to even try it until they are top gear, no simple solution there
worth playing if you care about your rank (you know, the point of the game mode)
Honestly nobody should "care about rank", rank is just representation of your performance over a long enough period of playing.
The goal of "ranked" mode shouldn't be about getting on scoreboard, but to have balanced and enjoyable matches built based on estimation of player's skill, instead of just bunch of random characters thrown together. (honestly maybe a solution could be renaming it from "ranked mode" to "balanced mode" or something
)
Salt and elohell complaints are natural and expected
p.s. As for balace - 6v6 strips the game down to its bare essentials, the raw combat without any distractions. This means it can expose issues that aren't obvious in other ways of playing.
In a similar way ranking statistics could be used to determine how well classes perform,