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[Suggestion] Debuff for being afk in SC

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Reesh
Posts: 645

Re: [Suggestion] Debuff for being afk in SC

Post#11 » Wed Nov 18, 2015 7:52 am

Portal for leaving the scenario which is close to respawn should work as on live servers, atm only way to leave it is to force shut the game.
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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#12 » Wed Nov 18, 2015 7:57 am

Where is the point in fighting (a premade) at all?
In RoR you will even get an emblem for loosing (afaik).

What is important to note:
Imbalance happens in your head, since this is not LoL and people are not "fed".
Everyone has the possibility to do the same amount of dmg or heal the same or whatever. Without much effort.

I play solo too, very often even. I won more scenarios than I lost while having 0 heal.
Having far more dps than your opponent gives you the advantage of higher pressure.
Which usually wins scenarios. People just have to try, sometimes they even have to communicate.....

If we would have a surrender function, surrendering would obviously give 0 emblems, people will still stay in the scenario and wait for their emblem. Maybe punishing their oppenent for being superior by making them loose time.
Nothing gained though.

If we would have an afk debuff, people are either forced to leave the scenario or fight.
If they want to get farmed they wont organize at all and just run in and keep dying.
If they dont want to get farmed they will have to communicate or form grps, how dare they, in a grp play balanced game where working together gives you huge benefits?
Selfish and unsocial behaviour should be punished, dont you guys think so?
inactive on forums to avoid final ban

class imbalance = l2p issue

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Reesh
Posts: 645

Re: [Suggestion] Debuff for being afk in SC

Post#13 » Wed Nov 18, 2015 8:03 am

Scenario chat communication doesn't work vs voice assist train.
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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#14 » Wed Nov 18, 2015 8:09 am

Reesh wrote:Scenario chat communication doesn't work vs voice assist train.
Scenario chat communication works. It is barely used though.
inactive on forums to avoid final ban

class imbalance = l2p issue

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Reesh
Posts: 645

Re: [Suggestion] Debuff for being afk in SC

Post#15 » Wed Nov 18, 2015 8:33 am

It almost made me giggle
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Tiggo
Former Staff
Posts: 1948

Re: [Suggestion] Debuff for being afk in SC

Post#16 » Wed Nov 18, 2015 9:27 am

there is a difference of going AFK cause you get your medal anyway or just not fight (NOT being AFK) not fight because the enemy is overwhelming is NOT against the tos and shouldnt give any penalities.

going AFK should give a penalty and its exactly what i predicted it when it was decided to give rewards for losing ...

What i would like is a surrender button actually ^^.

And we need 6vs6 Scenario so badly... double premade stomping over double pug or even premade pug is no fun for anyone...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#17 » Wed Nov 18, 2015 10:15 am

Tiggo wrote:
And we need 6vs6 Scenario so badly... double premade stomping over double pug or even premade pug is no fun for anyone...
There are barely any premades around and after one scenario the loosing party will dodge future scenarios anyways.
No change to the current system.
Out of curiosity, what will happen to a premade that wont leave the spawn?

Afk debuff will force people to fight, if they want or not. In that case no side is doomed to do nothing for like 10mins.
inactive on forums to avoid final ban

class imbalance = l2p issue

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Tesq
Posts: 5704

Re: [Suggestion] Debuff for being afk in SC

Post#18 » Wed Nov 18, 2015 10:33 am

afk debuff started after 2 min on live ( you had like 30 sec?) to resume the fight ( this dont mean take /do damage but rather move, stop being afk) unless you get a 15 min sc queue debuff.

other than give renow (couldn't care less) being farm mean also give other faction chance of blue/purple drop ; that's way it's better stop fight when you cannot even trade some damage without wipe.
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Sulorie
Posts: 7219

Re: [Suggestion] Debuff for being afk in SC

Post#19 » Wed Nov 18, 2015 10:48 am

Reesh wrote:Scenario chat communication doesn't work vs voice assist train.
Only little coordination necessary, when people know what they do.
Dying is no option.

Bretin
Posts: 929

Re: [Suggestion] Debuff for being afk in SC

Post#20 » Wed Nov 18, 2015 11:01 am

-doublepost-
Last edited by Bretin on Wed Nov 18, 2015 11:54 pm, edited 2 times in total.

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