[Suggestion] Debuff for being afk in SC
Re: [Suggestion] Debuff for being afk in SC
Portal for leaving the scenario which is close to respawn should work as on live servers, atm only way to leave it is to force shut the game.
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Re: [Suggestion] Debuff for being afk in SC
Where is the point in fighting (a premade) at all?
In RoR you will even get an emblem for loosing (afaik).
What is important to note:
Imbalance happens in your head, since this is not LoL and people are not "fed".
Everyone has the possibility to do the same amount of dmg or heal the same or whatever. Without much effort.
I play solo too, very often even. I won more scenarios than I lost while having 0 heal.
Having far more dps than your opponent gives you the advantage of higher pressure.
Which usually wins scenarios. People just have to try, sometimes they even have to communicate.....
If we would have a surrender function, surrendering would obviously give 0 emblems, people will still stay in the scenario and wait for their emblem. Maybe punishing their oppenent for being superior by making them loose time.
Nothing gained though.
If we would have an afk debuff, people are either forced to leave the scenario or fight.
If they want to get farmed they wont organize at all and just run in and keep dying.
If they dont want to get farmed they will have to communicate or form grps, how dare they, in a grp play balanced game where working together gives you huge benefits?
Selfish and unsocial behaviour should be punished, dont you guys think so?
In RoR you will even get an emblem for loosing (afaik).
What is important to note:
Imbalance happens in your head, since this is not LoL and people are not "fed".
Everyone has the possibility to do the same amount of dmg or heal the same or whatever. Without much effort.
I play solo too, very often even. I won more scenarios than I lost while having 0 heal.
Having far more dps than your opponent gives you the advantage of higher pressure.
Which usually wins scenarios. People just have to try, sometimes they even have to communicate.....
If we would have a surrender function, surrendering would obviously give 0 emblems, people will still stay in the scenario and wait for their emblem. Maybe punishing their oppenent for being superior by making them loose time.
Nothing gained though.
If we would have an afk debuff, people are either forced to leave the scenario or fight.
If they want to get farmed they wont organize at all and just run in and keep dying.
If they dont want to get farmed they will have to communicate or form grps, how dare they, in a grp play balanced game where working together gives you huge benefits?
Selfish and unsocial behaviour should be punished, dont you guys think so?
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: [Suggestion] Debuff for being afk in SC
Scenario chat communication doesn't work vs voice assist train.
Re: [Suggestion] Debuff for being afk in SC
Scenario chat communication works. It is barely used though.Reesh wrote:Scenario chat communication doesn't work vs voice assist train.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: [Suggestion] Debuff for being afk in SC
there is a difference of going AFK cause you get your medal anyway or just not fight (NOT being AFK) not fight because the enemy is overwhelming is NOT against the tos and shouldnt give any penalities.
going AFK should give a penalty and its exactly what i predicted it when it was decided to give rewards for losing ...
What i would like is a surrender button actually ^^.
And we need 6vs6 Scenario so badly... double premade stomping over double pug or even premade pug is no fun for anyone...
going AFK should give a penalty and its exactly what i predicted it when it was decided to give rewards for losing ...
What i would like is a surrender button actually ^^.
And we need 6vs6 Scenario so badly... double premade stomping over double pug or even premade pug is no fun for anyone...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: [Suggestion] Debuff for being afk in SC
There are barely any premades around and after one scenario the loosing party will dodge future scenarios anyways.Tiggo wrote:
And we need 6vs6 Scenario so badly... double premade stomping over double pug or even premade pug is no fun for anyone...
No change to the current system.
Out of curiosity, what will happen to a premade that wont leave the spawn?
Afk debuff will force people to fight, if they want or not. In that case no side is doomed to do nothing for like 10mins.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: [Suggestion] Debuff for being afk in SC
afk debuff started after 2 min on live ( you had like 30 sec?) to resume the fight ( this dont mean take /do damage but rather move, stop being afk) unless you get a 15 min sc queue debuff.
other than give renow (couldn't care less) being farm mean also give other faction chance of blue/purple drop ; that's way it's better stop fight when you cannot even trade some damage without wipe.
other than give renow (couldn't care less) being farm mean also give other faction chance of blue/purple drop ; that's way it's better stop fight when you cannot even trade some damage without wipe.
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Re: [Suggestion] Debuff for being afk in SC
Only little coordination necessary, when people know what they do.Reesh wrote:Scenario chat communication doesn't work vs voice assist train.
Dying is no option.
Re: [Suggestion] Debuff for being afk in SC
-doublepost-
Last edited by Bretin on Wed Nov 18, 2015 11:54 pm, edited 2 times in total.
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