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Scennario

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maltesa
Posts: 7

Scennario

Post#1 » Mon Jan 25, 2016 7:18 pm

would it be possible to change the scennario ystem abit, so if u que as a Group, u can only get in to fight with other players taht que as Group... since pplt hat que solo and end's up agaisnt premades no chance of winning Means fight is none existent and we might get away from spawn camping scennario's

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zabis
Posts: 1215

Re: Scennario

Post#2 » Mon Jan 25, 2016 7:55 pm

Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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Foltestik
Posts: 521

Re: Scennario

Post#3 » Mon Jan 25, 2016 10:25 pm

every day one topik :D

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mursie
Posts: 674

Re: Scennario

Post#4 » Mon Jan 25, 2016 10:30 pm

Foltestik wrote:every day one topik :D
It keeps coming up - wonder if there is something to it.

Londo
Posts: 217

Re: Scennario

Post#5 » Mon Jan 25, 2016 10:59 pm

There is experimental 6v6 in the works that only group leader would able to queue for. If we recall Mythic played around with premade vs premade scenarios, and failed.

Instead of separating scenarios into separate queues for pugs and premades (wow arena style). I rather we change scenario mechanics where premades are challenged to much greater degree.

Examples of new mechanics I am proposing:

Objective: Extreme Survival (Premade vs Pugs)
Location: Martyr's Square
Description: 1 group zones into center of Praag. Every 8 minutes scenario will advance to next stage by allowing 6 more pugs to join until scenario is 6vs18. Pugs can respawn, at a wc, premade would have no respawn wc (must rez). Pugs would have spawn points at multiple location (or teleport flags). If pugs take over the bo, premade looses and scenario ends.

Objective: Never Ending Purge
Location: Tomb of the Vulture Lord.
Description: 2 groups (or pugs) are spawned at random locations inside a tomb. Groups must find each other and purge from instance. Winning group remains, loosing one is removed and new group zones in. The more purges a premade survives, greater the rewards.

Objective: King of the Hill (Hardcore premade vs premade):
Description: 2 Groups zone in into small area separated by a visible barrier When match starts barrier disappears. After 7 minutes group with most kills wins. There would be no respawn area (member has to be rezzed). Match is over after one group is wiped or scenario ends. Might be fun if premades do not know who they are facing, until barrier drops.

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TenTonHammer
Posts: 3762

Re: Scennario

Post#6 » Mon Jan 25, 2016 11:02 pm

im not gonna lie those sound really cool espically never ending purge

Im really looking forward to the next dev diary for more details
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pullbot
Posts: 15

Re: Scennario

Post#7 » Mon Jan 25, 2016 11:40 pm

Those SC ideas sound absolutely amazing, hope they will be implemented!
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Tklees
Posts: 676

Re: Scennario

Post#8 » Mon Jan 25, 2016 11:46 pm

Londo wrote:There is experimental 6v6 in the works that only group leader would able to queue for. If we recall Mythic played around with premade vs premade scenarios, and failed.

Instead of separating scenarios into separate queues for pugs and premades (wow arena style). I rather we change scenario mechanics where premades are challenged to much greater degree.

Examples of new mechanics I am proposing:

Objective: Extreme Survival (Premade vs Pugs)
Location: Martyr's Square
Description: 1 group zones into center of Praag. Every 8 minutes scenario will advance to next stage by allowing 6 more pugs to join until scenario is 6vs18. Pugs can respawn, at a wc, premade would have no respawn wc (must rez). Pugs would have spawn points at multiple location (or teleport flags). If pugs take over the bo, premade looses and scenario ends.

Objective: Never Ending Purge
Location: Tomb of the Vulture Lord.
Description: 2 groups (or pugs) are spawned at random locations inside a tomb. Groups must find each other and purge from instance. Winning group remains, loosing one is removed and new group zones in. The more purges a premade survives, greater the rewards.

Objective: King of the Hill (Hardcore premade vs premade):
Description: 2 Groups zone in into small area separated by a visible barrier When match starts barrier disappears. After 7 minutes group with most kills wins. There would be no respawn area (member has to be rezzed). Match is over after one group is wiped or scenario ends. Might be fun if premades do not know who they are facing, until barrier drops.
Londo, I know you already know this. But I love you babe. I really do.

Another idea I'd toss in there is maybe an escort based SC. Could make it in any big SC map. Have an NPC walk a path. It can be healed and damaged by players. Pugs attack. Premade guards. 6v12 max. If mob gets to end point premade wins if killed pugs win.
Last edited by Tklees on Mon Jan 25, 2016 11:51 pm, edited 1 time in total.
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magter3001
Posts: 1294

Re: Scennario

Post#9 » Mon Jan 25, 2016 11:48 pm

Spoiler:
Londo wrote:There is experimental 6v6 in the works that only group leader would able to queue for. If we recall Mythic played around with premade vs premade scenarios, and failed.

Instead of separating scenarios into separate queues for pugs and premades (wow arena style). I rather we change scenario mechanics where premades are challenged to much greater degree.

Examples of new mechanics I am proposing:

Objective: Extreme Survival (Premade vs Pugs)
Location: Martyr's Square
Description: 1 group zones into center of Praag. Every 8 minutes scenario will advance to next stage by allowing 6 more pugs to join until scenario is 6vs18. Pugs can respawn, at a wc, premade would have no respawn wc (must rez). Pugs would have spawn points at multiple location (or teleport flags). If pugs take over the bo, premade looses and scenario ends.

Objective: Never Ending Purge
Location: Tomb of the Vulture Lord.
Description: 2 groups (or pugs) are spawned at random locations inside a tomb. Groups must find each other and purge from instance. Winning group remains, loosing one is removed and new group zones in. The more purges a premade survives, greater the rewards.

Objective: King of the Hill (Hardcore premade vs premade):
Description: 2 Groups zone in into small area separated by a visible barrier When match starts barrier disappears. After 7 minutes group with most kills wins. There would be no respawn area (member has to be rezzed). Match is over after one group is wiped or scenario ends. Might be fun if premades do not know who they are facing, until barrier drops.
To be honest, those don't excite me. :/ The first idea can easily be abused by just solo queueing your premade into the purge and rolling the other premade. The second might take too long, and given the current lag issue (people lagging out while still technically being in game) this doesn't seem likely.

You guys are making this harder than it needs to be. :?
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zabis
Posts: 1215

Re: Scennario

Post#10 » Tue Jan 26, 2016 2:35 am

Damn, who invited Debbie Downer?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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