Vigfuss wrote:Jaycub wrote:TenTonHammer wrote:no mention of the disparity in bonuses between DW and 2H?
Didn't think it was really worth mentioning, it's been discussed a lot as well. And the proposed fix was shotdown by a certain destro guild that thought it would favor order too much :^)
Changing 10% block strikethrough to parry strikethrough would hardly be game changing either. But at the same time kind of cheesy as they would just both cancel each other out.
Like them or hate them they were a strong voice and helped keep things sensible on the forums. (If you could get past the drama.) Now the discussion is heavily slanted towards warband gameplay, and people talking about balance at the group level are totally ignored.
They never argued for balance. They only ever argued in their own self-interest. A lot of their arguments were simply con jobs on people who didn't know enough about the game to argue against them. For example, a 10% parry strikethrough for 2H is not biased towards Order. Rather, the absence of the 10% Parry strikethrough is biased towards destro. It gives marauders and and dps doks an extra 10% Parry compared to WL and dps WP, while the WL and dps WP get an extra 10% block strikethrough. Who do you think is getting the better deal there?
The 2H bonus should revert to 10% Parry strikethrough. It will make it clear that 2H is the offensive weapon choice, while dual-wield and s/b become clear defensive choices.
There should be a minimum Parry chance of 2.5%. So the change wouldn't affect casters who have not stacked parry because 2.5% is already their parry chance against melee.
The change would provide balance when a 2H is fighting dual-wield because the parry strikethrough of the 2H would negate the Parry bonus of dual wield. And for those who argue against this, isn't the point of a proposed balance change is that the change should provide balance where it doesn't currently exist?
The change would help balance out the discrepancy between 2H and dual-wield builds for slayer and choppa, which currently heavily favour dual-wield, partly because the current strikethrough bonus is largely useless when compared to the parry bonus from dual-wield.
2H will still provide extra chance to hit against s/b tanks, but not as much as previously.