Both, ideally we would have generic behaviors (Like wolves wondering in predefined area, but with random path) to scripted paths npcs take.Razielhell wrote:We will se them added all together or 1 by 1 for testing purposes like PQs did?Londo wrote:We have full control over NPC animations now. In instances, tools to define monster pathing and waypoints are already working. It's only matter of time when they are added to open world.
question for someone who might know this
Re: question for someone who might know this
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- catholicism198
- Posts: 1092
Re: question for someone who might know this
Like White Lion pets?RyanMakara wrote:unless you want to see NPC randomly phase through objects and walls. .
That aside, RvR takes priority so it'll be a good while before we see that. It's not a big deal though.
Re: question for someone who might know this
We don't even have a working server and people are concerned about random npcs waddling around.
Oh lord...
Oh lord...
- NoRKaLKiLLa
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Re: question for someone who might know this
Just curious; can any work be done on the game while the server is down?
- saupreusse
- Developer
- Posts: 2386
Re: question for someone who might know this
Yeah we are working all the time while the server is down
- Eathisword
- Posts: 808
Re: question for someone who might know this
ok cant help myself anymore... You sir have the best signature eva.saupreusse wrote:Yeah we are working all the time while the server is down
I always imagine you typing code from the dim backroom of an Asian nail salon, while praying that your internet connection doesn't cut off because the bill hasn't been paid in 3 months... Quite a fitting image for a private server
- saupreusse
- Developer
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Re: question for someone who might know this
It's a bit scary how you could describe my life in two sentences.
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