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Garrus
Posts: 75

Re: Dungeons

Post#21 » Sun Feb 12, 2017 12:25 am

Natherul wrote:
Razielhell wrote:
saupreusse wrote:Lets be honest, itll prolly take very very long until you see the first real dungeon (not talking bout sewers or this small stuff)
Yeah because only 1 person works on them :P
One person is working on the tool that we need to make it happen, once tool is done a few more can work on the actual dungeons :P
Out of curiosity, how is the current progress for the tool? Any approximate time?

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Natherul
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Re: Dungeons

Post#22 » Sun Feb 12, 2017 3:29 am

Garrus wrote:
Natherul wrote:
Razielhell wrote: Yeah because only 1 person works on them :P
One person is working on the tool that we need to make it happen, once tool is done a few more can work on the actual dungeons :P
Out of curiosity, how is the current progress for the tool? Any approximate time?
We do not give any ETAs

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blaqwar
Posts: 471

Re: Dungeons

Post#23 » Sun Feb 12, 2017 2:34 pm

So 2 weeks?

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Razielhell
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Re: Dungeons

Post#24 » Sun Feb 12, 2017 2:55 pm

blaqwar wrote:So 2 weeks?
yeap
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saupreusse
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Re: Dungeons

Post#25 » Sun Feb 12, 2017 4:22 pm

2 years...

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Razielhell
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Re: Dungeons

Post#26 » Sun Feb 12, 2017 4:25 pm

saupreusse wrote:2 years...
Spoiler:
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Collateral
Posts: 1494

Re: Dungeons

Post#27 » Sun Feb 12, 2017 4:40 pm

saupreusse wrote:2 years...
Not the words we want to hear :| :| Let us believe in those "2 weeks" damn it !
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saupreusse
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Re: Dungeons

Post#28 » Sun Feb 12, 2017 8:40 pm

Collateral wrote:
saupreusse wrote:2 years...
Not the words we want to hear :| :| Let us believe in those "2 weeks" damn it !
its more realistic than 2 weeks, though...

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Londo
Posts: 217

Re: Dungeons

Post#29 » Tue Feb 14, 2017 6:29 am

Dungeons will take time (We all have IRL issues). When we do add them, we can also add completely new dungeons, gear models, etc. Much of the client has been unlocked.


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monty
Posts: 22

Re: Dungeons

Post#30 » Tue Feb 14, 2017 6:52 am

Can we send you guys coffee and red bulls to help things? :)

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