That light setting mod

Let's talk about... everything else
User avatar
Former Staff
Posts: 3154

Re: That light setting mod

Post#11 » Tue Dec 27, 2016 5:24 pm

Zanilos wrote:
Jaycub wrote:Sildurs, and the mod it's derived from (SweetFX/Reshade) shouldn't have anymore than like 1 or 2 fps hit, in fact in a lot of cases it's gonna make your game run better if you were using the in game AA and switched over to the SMAA provided. It's literally just like photoshop filters applied to every image your GPU draws before it's displayed on your monitor.

If you don't find Sildur's preset to your taste (I'm not a fan of bloom at all) learning how to use reshade which just recently came out with a huge update that makes things extremely easy is def worth your time as it will make your game look at a lot better just through the Sharpening filters and SMAA.

I don't think anyones added any for WHO, but this is where people post their reshade/SFX presets for games

Also remember to force AF through your graphics card for this game, it's a gigantic improvement as well.
Dafuq is AF (all the gear and no idea ;) )
I think he means Anisotropic Filtering, which is a type of aliasing.

User avatar
Posts: 3130

Re: That light setting mod

Post#12 » Tue Dec 27, 2016 11:34 pm

Ya anisotropic Filtering,

Heres a comparison image I made awhile back becuase it really shows off what it is doing in game, pay attention specifically to the wooden planks on the gallows. ... -27-13.png
<Lords of the Locker Room> <Old School>

Who is online

Users browsing this forum: No registered users and 8 guests