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Range check

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Skazur
Posts: 37

Range check

Post#1 » Sun Jan 08, 2017 5:10 am

Hi.

I totally love to play healer's but I can't stand a missing UI with a functional rangecheck anymore.
Tried to get healgrid working on that issue, but it doesn't work that way I used to be.

Any advice? I need to see instantly (without much effort - black/white for ex.) if ppl are in range and in need of healing/cure's.

Remembering I have had that on live years ago. But I can't remember any AddOn and/or serrings.

Greetings

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Gerv
Banned
Posts: 811

Re: Range check

Post#2 » Sun Jan 08, 2017 4:15 pm

Action Bar Colour addon makes the ability glow red when it is not in range of the target.

Enemy addon can be made to show distances and inlarged, then if you learn the distances of your abilities you can know from there.
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Skazur
Posts: 37

Re: Range check

Post#3 » Fri Jan 13, 2017 7:29 am

Annoying that I couldn't find a full functionable healing addon. Drives me more and more crazy.

What AddOn('s) are you using for healing issues?

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Noergl
Posts: 360

Re: Range check

Post#4 » Fri Jan 13, 2017 9:14 am

Give the enemy addon a try. I use it as a healer, it shows me more efficient with one look if my ally has curse, debuff, heal dot etc... though i get no numbers for the exact range... i still can see whether someone is in range at all. It has its bugs, not everything works, but i find it better than the original ui. Healgrid and squared gave me more problems, but i know some people swear they are good. My advice would be to give them all a go and decide for yourself.
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Skazur
Posts: 37

Re: Range check

Post#5 » Sat Jan 14, 2017 9:52 pm

Testing it out atm - seems like that it works well.
Thanks for the tip!

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Nycta
Posts: 95

Re: Range check

Post#6 » Sat Jan 14, 2017 10:06 pm

Check out the Range Checker addon, might be a bit helpful.

http://games.softpedia.com/get/Mods-Add ... cker.shtml

A friend sent it to me via mail so I haven't checked this download source.
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Dabbart
Posts: 2248

Re: Range check

Post#7 » Sat Jan 14, 2017 10:32 pm

Yes, enemy is currently the best. You can set it for all sorts of helpful things, from click casting, to markers on grp/enemies, buff/debuff alerts, etc.
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Telperien
Posts: 550

Re: Range check

Post#8 » Sun Jan 15, 2017 12:00 pm

Great idea is to implement squared-like funtionality into Enemy for range checker - char frame goes semi transparent when not in range/light of sight.
Slacking (checking out EvE)

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