I'd request that we never again see an event like the Stonetroll Crossing Event. Perhaps one of the least enjoyable scenarios as far as requiring 3 victories, 10 total scens completed, and this scen can drag on forever with little rewards for time invested. It's the only weekend event I just gave up on because it was so unenjoyable.
I'd also ask that the event requirements be suited for all classes and/or at least doable. Having to run flags, run bombs, hold the Tor Anroc artifact as an event check box isn't well suited for all classes and can in fact work to the detriment of the team. For example if a healer bails on their team mates in order to to run one flag or one bomb in order to "check the box" for an event. Or if a DPS class would berequired to carry the Tor Anroc artifact in order to check and event box this would work out great for ranged dps but not so great for melee dps because of the damage sustained while being in melee combat + the artifact damage and the fact that they'd be risking losing the artifact to the opposing team.
I really do enjoy most the weekly events(and great rewards!) and really enjoyed the Reikland Factory weekly, Night of Murder and Keg's End Events. It's a shame that these weekly events weren't around during live. Hat's off to RoR devs for the great quality of life changes and for keeping things fresh.
PS. I'd love to see Mourkain Temple make a come back, if it's doable, but with perhaps 3 objectives(make use of that far back area in the swamp where nobody ever goes!) and/or a mechanic that puts a bit of strategy in the mix rather than this map only befitting the best geared melee zerg. I'm not sure if it's nostalgia from launch that makes me interested in this scen or that it can be a fun scen when teams are somewhat even, but I'd love to see Mourkain Temple revamped and in play. Though who knows because it's so small relatively speaking this map might not be salvageable.