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[DISCUSSION] RVR - likes/dislikes/possible improvement?

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Tesq
Posts: 5704

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#141 » Sun Apr 30, 2017 7:56 am

aye the BO timer need a check, maybe there is something wrong with the numberof ppl which take a BO, timer should be aao based not number of taker based (if they are). But feel like timers codes need a deep check.
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Aurandilaz
Posts: 1896

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#142 » Sun Apr 30, 2017 8:35 am

Yeah, if all the cool kids with their complete stes could opt out from their Gold Bag wins, that would be nice. :)
And as for Purples, the same; at some point you just have had enough of them and don't need the, but others might.
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Daknallbomb
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Posts: 1781

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#143 » Sun Apr 30, 2017 10:32 am

Jep that would be cool me As example have conq done But need purple weapon. But iam no cool kid that might be a Problem. My son is one does that count?
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Tesq
Posts: 5704

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#144 » Sun Apr 30, 2017 12:09 pm

well dev told that you they wont allow opt out from gold for favour purple gain BUT if at least opt out all commad would be enable at least geared ppl will make gear other ones.
For exemple i have 4(5) pieces and rng is killing me , i would gladly opt out from all and let other g-bag even for 2 meddalion instead a bag.
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th3gatekeeper
Posts: 952

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#145 » Sun Apr 30, 2017 6:29 pm

Tesq wrote:well dev told that you they wont allow opt out from gold for favour purple gain BUT if at least opt out all commad would be enable at least geared ppl will make gear other ones.
For exemple i have 4(5) pieces and rng is killing me , i would gladly opt out from all and let other g-bag even for 2 meddalion instead a bag.
Maybe I am.wrong... But I highly doubt many players would opt out of all bags even if they didn't need anything... I constantly see 6 man groups "farming" contribution while wearing full BIS gear and Subj weapons etc.... If they didn't care for loot, they wouldn't be doing it and just focusing on.kills.

Sadly, the DEVs want gear to be am RNG grind which has only.proven to be frustrating for all players involved. The Ruin PQ system is brilliant and was widely agreed as being one of the best loot systems we have seen in this game... I think it's only the DEVs who are against it, largely (IMO) because of fear that allowing a systematic method of obtaining gear will kill RVR eventually. What I find being discounted in this decision are the.numerous people who don't even bother with it because of the RNG it is now. (I largely fall under that category unless it's late at night against a 400% AAO warband where I get a few kills and cap a few BOs and can land a top 10 finish and a shot at purple or gold.)

Also the players who get 4/5 and give up trying... Rather than make it a currency grind one could realistically accomplish over several months of play.


What do I dislike about RVR? The reward system. Because of it being RNG it's all about faster chances at RNG rather than quality games. Defense in a zone should still get bags on a loss/lock but imo should also be able to get a defensive loot that provides MORE if they can respawn their keep Lord. Most times I play RvR, if outnumbered, we actually let them cap the zone for chance at bags... If we got the same thing, but from resetting our keep.Lord by holding them off, you'd see more people do that instead.

If locking a zone also "restricted" direct flights to that zone you.might also see more defense. If respawning a Keep Lord locked the zone for a short time could be an option too for a defensive "lock"
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Deadkiller
Posts: 77

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#146 » Mon May 01, 2017 1:04 am

In my Eyes for First we Need to Stop xrealmers to get Fun back In RVR. Sometimes its so Sick, Doi get some fun als get enemys Who defend a Keep, you Wipe One Time but you get still zur Chance to Take this Keep. But suddenly you get from 2 wbs a half wb what left, so 5 min later you get an aaO from 160%! Bis is this possible? Sure there nich xrealmers outside and they Switch Everytime zo zur winning site what makes rvr Really boring!

Second Thing are the Good supplis and zur devs like this Systeme but i cant understand Why, ist so boring and i hear Really much People say that sucks! Why i Need to Take 2h After taking Keep to get Lock? Zur Time to Take Keep hab Take eine hours to nur Reward are only After Lock? Lol i Play so Long as i can nur i havent the Time to Play 6h in a row to Lock One fking zone to get the Chance to get maybe!!! A bag .
the Next is Why only People who Transport supplis get some renown and inf? What about the Protectors who make the was Clear for zur Supply transport-!?

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Odaop
Posts: 79

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#147 » Mon May 01, 2017 1:20 am

Feel just the same, escorting the ram is fun and running the supplies is fun, but holding bo's and waiting for ticks isn't. Maybe it's because of the time it takes to lock a zone but it standing around on mounts waiting for things to happen isn't what I'd call fun. I do think there should be another objective after taking the lord down, something more battle orientated. It's Suppose to be Warhammer, not Waithammer.

I miss being able to attack the door even though it took a long time, it was way more interactive than just waiting for the ram to take it down.

As for loot bags, not a huge fan of the RNG system that's left to obscurity but I'm more concerned with good game play than loot.

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Merrillian
Posts: 26

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#148 » Mon May 01, 2017 5:29 am

Just want to add that part of the appeal on live "when I played" was the guild vs guild aspect. You could claim keeps for your guild for days, there were standards that provided buffs to your party and these could be stolen from your corpse. It was a big deal to lose the standard.

With the smaller pop being locked into one zone, claiming a keep that would only be up for 4 hours isn't special.
Guild standards are not implemented, so no use there.

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NoRKaLKiLLa
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Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#149 » Mon May 01, 2017 5:50 pm

Everyone complaining about 6mans "farming" gear and getting duplicates while you sit there empty handed... you're doing it wrong, they're doing it right. For lack of better phrasing, l2p.
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dansari
Posts: 2524

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#150 » Mon May 01, 2017 6:37 pm

Well at least we know that RoR will be a niche game that continues to push away casual players until all the elite 6mans have nobody to play with but the other elite 6mans and then they can farm empty zones for hours to show people how elite they are.
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