magus and engi are just an example. if you keep some class spcs undertuned for open rvr (due to ack of damage/sustain or utility) many player would just get abohorred by the fact that a class has only one way to be played to be competititve. how many times ppl got bored by "Play2htank? lolnubz ure a guard bot" pholosophy?4) Yeah, I think we all agree that DOTs are worthless. Its a fine balance though. Im less concerned about "class balance" as I am with the larger RVR question. Just because Magus and Engi are not "balanced" doesnt impact the larger RVR question for me. So this is a sub-issue IMO. I would LOVE to see Magus get some buffs BTW.
you can reduce a little cap times and make NPC carrying rations (like patrol of 5++npcs) toward keep by default and priodically. this would allow players to escort em or assault other Bo without the need of sacrifice warband members into carrying rations or camping spawn timers.5) I agree, there shouldnt be any of this. Once you cap, it should be capped. Period. The reason you have these "downtimes" is because of lock timers. If a BO locks you have to give the enemy a window to "cap it back". Remove the "dead period" and its not necessarily fair because you can zerg, then cap and they cant re-cap for a period of time. This (btw) is why lock timers are a dumb idea IMO and I would rather see "soft lock" timers via stronger NPCs that are a much more formidable opponent (like a Hero) than they are now.
to be honest postern doors for me were the first step ona good direction that suddenly was interrupted.6) You will never completely remove the zerg. I think the only time I see the zerg being "OK" is during a keep take/defense. What I would prefer for these, are multiple entries in which to both defend and attack. The postern doors have "some" of this. Right now too much of the "focus" is on one narrow space in the larger keep. There should be "areas of focus" in atleast 3 places around the keep. Anyways, you cannot change the dichotomy of zergs = mash 4 buttons. Thats just how it is... Aoe will always be better..
Together with these doors you can add 2 tings:
1)ladders: so players can climb the walls and attacking instead of afk while waiting ram doing his job
2) ropes: same as before,, but with limitation 1 per player group
well warhammer is not warhammer without siege engines and towers. A mayor change? yes, but what i learned is that if there is the will to make it it will happen. Imagine what a siege could become or open field battle would be: cannons, mortars and similar stuff will make you feel like tabletop game!7) War Engines would be cool, though I see this as a major change. There was talk at one point about siege towers being able to be towed over to a keep and create a "way in" aside from the main keep door. I thought that was brilliant. Though, frankly, I can think of many ways to improve RVR without having to necessarily add a bunch of new stuff...
I would also add one thing: Why dont give class specific competency?
Like for example something like this:
ALL TANKS (BG/BO/SM/IB, etc...) when using ram they give to it (if full manned by tanks) 20% more life and resistance to oil equal to 15% of dmg for his manners. if they use siege weapons (cannons etc..) they give it 10% life more
ALL MELEE DPS: give ram 20% more damage each swing. Siege weapons cause 20% more damage
ALL HEALERS: if manning ram it will have 1%health regen. damage from oil is reduced by 10%
if manning siege weapon (cannons etc...) they get 30% more bullets
ALL RANGED DPS: if manning ram (lol?) his swing bar will go 10% slower and cause ram to deal 10% more damage
if manning ranged siege weaponry they deal 40% more damage