Because pumping out reliable 2k-5k grp heals (not affected by hd), while kiting, every 5s is absolutely balanced!?Cimba wrote:
How do you know it's a flaw though? What's your reference performance from which you gauge something is out of bounds? Because the ability in question looks like a pretty damn hard counter to 4 man melee trains. I bet it would perform vastly inferior against rdps setups. Or even split melee trains. Too bad no one plays that anymore.
I actually think no setup suffers as much against the lifetap as rdps setups. They are profiting the least from lifetap. While running only one tank they can die very fast and there is little the sham/am or any other healer can actually do about it.
If the setup allows mistakes, like a 2-2-2 setup, and the ttk is quite long, lifetap will make the grp immortal.
In theory it is like that, if you want to show up with a rdps grp and prove your claim, I can even help out as whatever, tank, heal or even rdps.