th3gatekeeper wrote:I wont write into my super long rant about this, but the bottom line of this is Guard.
Guard is basically what WAR/ROR combat is built upon and IMO is an archaic mechanic created back with Vanilla WoW and 6 hour "Raids" were what MMOs were all about.
It was a genius thing back then, but now, we have learned about what players actually want out of games much more over the last 10 years.
That, and the "audience" of players who played MMOs 10+ years ago, are all 10+ years older now, with wives and kids.
There is a reason WOW doesnt do 6 hour raids anymore.
Guard is a mechanic built for a "Hardcore PVP Only" game. Where as most players today, are looking for both - casual and hardcore options.
The problem with Guard is that its not a "fun" ability to use. The responsibility of "Guard" falles solely on the Tank himself, when in fact it should be a SHARED responsibility.
Ill put it another way. If I log into my Mara, I have no way of "obtaining" protection from a tank. I am completely at the mercy of THAT tank, selecting me, guarding me, and then staying close to me.
Guard works GREAT in premade groups. In "theory" all the "pro tanks" in premades swap guard 24/7 correct? So in this "theory" everyone in that group always has guard (unless punted).
So why not make this the way guard works???? It would work "the same" in premade groups - Guard affects all party members (which is right now done via swapping guard) but rather than do that, make Guard an "Aura" so now that MDPS can merely choose to run NEXT to the tank and WHAM! He has Guard.
Now its not solely on the Tank to guard, but also on people that want guard - stay by your tank!
Now, if we JUST did this... the tanks would never activate Guard... cause they would get NUKED in 2 seconds with 4 party members standing next to them...
So what you then have to do is modify Guard a little... I have ideas for this as well..
Anyways, you can look to "newer" games that have designed "roles" for PVP - such as Overwatch. It has "tanks" and "healers" and "damage dealers" in a similar fashion. How do the tanks work? They have FUN damage mitigation abilities.... Youll never see a tanks job in those games to cast an ability and follow that person around....
Point being... Guard is outdated but its also at the "core" of ROR... I personally think its ONE of the reasons WAR died. People dont always want to "try hard" by making a premade group. By finding healers and tanks and what not. Sometimes people just want to play and have fun....
But tanks having to really "try hard" to guard (im not saying it IS hard, I am saying it requires effort and focusing on guard to use correctly which isnt fun) is not always appealing. So what do tanks do? they grab a 2H,stack str, and forgo guard to whack stuff..... Which leads to MDPS classes melting on the front lines, which leads to more MDPS rolling 2H "DPS" Tanks, which leads to nobody killing anything because tanks are low damage, which leads to healers getting sick of healing tanks who dont kill ****, which leads to healers going DPS. OR, youll see RDPS who dont get heals who then roll healers to instead DPS so they get to heal themselves.
You would see WAY less "hybrid" rolls if you adjusted Guard to be more "fun" less of a "focus" for tanks and some of that emphasis placed on party members to make THEM stay near tanks, not tanks stay near guarded targets...
This would largely make premades the exact same (since premades just swap guard - something PUGs never do) and it would make PUG vs PUG games and Premade vs PUG games more fun.
I would sake real cash on this. You would see people playing ROR more, on classes they enjoy more, having a better time, population would grow, and less "hybrid" rolls all with 1 mechanic....
Thats my analysis after MAINING tanks, and trying both RDPS and MDPS classes out and my observation of countless countless SCs and trying to talk to tanks about why they are playing it wrong (and not guarding). Really what a "DPS" 2H tank WANTS to be is a MDPS... But he cant, because they are too squishy because they dont get guarded... So they roll tanks to be "tanky DPS" which is just where the fail snowball starts.
EDIT: Ooops.... I wrote my super long rant. Sorry
Dood , i couldnt agree more with you , nobody want to move on to newer stuff ... "nah , we want 6 man blahblahblah , and the game was made around 24 men blahblahblha..." there are way to change things without making it a single player game . Every class in this game feel so incomplete... i feel like we all depend on other classes to be good , wich is not good , cause as u stated before , nobody wanna spend 30 mins trying to find the exact good combination of teammates in chat , we are in 2017 , lets think new things ... but no , just watch them live in 2008 and come everyday arguing on the forum that people dont do their job , loooooooooool , as if they were paying me to play the F*** how i wanted to play