Just to clarify, the range of effect for Sticky feetz and MotM is 5, 10 or 20ft? If we can test it static would it make any proof?Azarael wrote:The technical issue behind GT effects appearing to have incorrect range is lack of server-side position prediction based on velocity. The range of these abilities is correct. Certain movement patterns exacerbate the issues.
Sticky feetzs/MotM behaviour
Re: Sticky feetzs/MotM behaviour
Slacking (checking out EvE)
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Re: Sticky feetzs/MotM behaviour
Hmmmm how many feet can an toon jump?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Sticky feetzs/MotM behaviour
Still a really powerful ability even in it's current form. I would suggest it is a waste of time to alter it at this point especially while the devs are working on other things
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
Re: Sticky feetzs/MotM behaviour
So powerful that it doesn't appear instantly when cast and doesn't snare within the whole visible effect area?Toldavf wrote:Still a really powerful ability even in it's current form. I would suggest it is a waste of time to alter it at this point especially while the devs are working on other things
Dying is no option.
- roadkillrobin
- Posts: 2773
Re: Sticky feetzs/MotM behaviour
Well Aza also said there was tehnical issues with GT abillites so I asume that woud incline that it's brokenTorquemadra wrote:You are claiming its broken, just because it doesnt work how it did on live doesnt mean its broken, understand that. You may not like how it works but such is life. The construction in the client is indelible, THIS is the headlights of your car, not how ID was working on live which was the result of someone failing to line things up.roadkillrobin wrote:An abillity being broken and ballanceing a class is two different things tho.Torquemadra wrote:If you feel this is a case for balance then wait for the balance forums to open up, I would suggest the place they are now wouldnt warrant a buff to either class.
MoM/SF arn't behaving correctly, it has nothing to do with ballance. It's like ignoring to fix the lights of your car coz the car spends way less gas then it's supose to do.
- roadkillrobin
- Posts: 2773
Re: Sticky feetzs/MotM behaviour
I'm asuimg all GT AoE have the same isse tho, so Napalm, Mist, PoS, RoF aswell.
Re: Sticky feetzs/MotM behaviour
So what lead your target slightly? Doesn't seem like allot of effort.Sulorie wrote:So powerful that it doesn't appear instantly when cast and doesn't snare within the whole visible effect area?Toldavf wrote:Still a really powerful ability even in it's current form. I would suggest it is a waste of time to alter it at this point especially while the devs are working on other things
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
Re: Sticky feetzs/MotM behaviour
Doesn't matter, when they are through it, within a second or they just walk around it. I assume you have no AM or Shaman.Toldavf wrote:So what lead your target slightly? Doesn't seem like allot of effort.Sulorie wrote:So powerful that it doesn't appear instantly when cast and doesn't snare within the whole visible effect area?Toldavf wrote:Still a really powerful ability even in it's current form. I would suggest it is a waste of time to alter it at this point especially while the devs are working on other things
Dying is no option.
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Re: Sticky feetzs/MotM behaviour
I don't really see that being the case. I played primarily melee classes so i ran up against this snare allot. Regardless of how you try to deal with it MOTM and stickyfeetz will still of done its job of creating distance.Sulorie wrote:Doesn't matter, when they are through it, within a second or they just walk around it. I assume you have no AM or Shaman.Toldavf wrote:So what lead your target slightly? Doesn't seem like allot of effort.Sulorie wrote: So powerful that it doesn't appear instantly when cast and doesn't snare within the whole visible effect area?
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-