Why do you think that WH Online (Mythic) didn't was successfull?
- Collateral
- Posts: 1494
Re: Why do you think that WH Online (Mythic) didn't was successfull?
Saying that switching guard in a 2-2-2 rarely happens couldn't be farther from the truth. It seems to me that you don't play much in serious groups against serious opposition (not that I'm an absolute pro, but I had a fair share of intense fights). I don't think guard needs a rework. It's a fairly simple system that a tank has to learn (along with timing challenge, which so many people forget) if he really wants to play properly. It defines the class, and being a tank who can switch fast and watch over your group, deciding who needs guard the most if you're outnumbered, separates the good ones from the not so good ones.
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Re: Why do you think that WH Online (Mythic) didn't was successfull?
;tldrth3gatekeeper wrote:I think this unfairly categorizes viewpoints.footpatrol2 wrote:Same adamtess.
This is why it kinda frustrates me on why player's want to push this game to how current mmo's are working when a lot of the draw is how it was. I don't want to play warhammer online pushed into how new mmo's are handled. Excessively super casual single player friendly atmosphere. If I liked that I wouldn't be playing this game. I'd be playing the new mmo's that are tailor fit to that desire.
I dont think many are saying "make it work like current MMOs"... but rather I think we can all agree that some mechanics ARE antiquated and not ideal. This isnt an all or nothing. There are things to WAR/ROR that are appealing. The new space of gaming is (imo) far too casual and the focus is on casual playing rather than building a community. But this doesnt mean, we need to revert things back to how MMOs were played in 2006 but rather we need to examine each thing in light of a stated objective. In ROR the objective is a great GROUP based PVP game.
Here is how I look at gaming. You have to look at 4 different types of play sessions, based on two factors.
1) Time.
long play sessions versus short play sessions
2) Mechanics.
hardcore mechanics vs softcore mechanics (ill explain further).
So We now have 4 VERY different play sessions:
1) Short time sessions with hardcore mechanics
2) Long time sessions with hardcore mechanics
3) Short time sessions with softcore mechanics
4) Long time sessions with softcore mechanics
I think if a game is to succeed it needs to OFFER something in each category, but should FOCUS on 1-2 of these categories to build the game around.
Spoiler:
Also, I think the time you have to invest into a game should not be the grade upon which you define how hardcore a game is, or simpler put: time investment should not be treated as a hardcore mechanic, but how complex it actually is to play the game.
more detailed:
Spoiler:
Nuln-Hergig-Drakenwald-RoR
Osimus Battmann - WH T3
Dumathor Dunkelbier - IB T3
Osimus Battmann - WH T3
Dumathor Dunkelbier - IB T3
Re: Why do you think that WH Online (Mythic) didn't was successfull?
In my opinion what really ended up with WH Live was the staff did not listen to the community, and by the way here it will not be any different here. I see good topics with constructive criticisms being opened and closed in ignorance!
RoR is a voluntary project made by fans and we can not demand much.
RoR is a voluntary project made by fans and we can not demand much.
Re: Why do you think that WH Online (Mythic) didn't was successfull?
The eternal tale of the vocal minority. If of ~300 people about 20ish keep creating and populating the same threads, while the rest likely couldn't care less, or does not care enough to invest time outside the actual game ~ things aren't as representative, by extension as dire as one would like them to be...Alfinnete wrote:In my opinion what really ended up with WH Live was the staff did not listen to the community, and by the way here it will not be any different here. I see good topics with constructive criticisms being opened and closed in ignorance!
RoR is a voluntary project made by fans and we can not demand much.
- drmordread
- Suspended
- Posts: 916
Re: Why do you think that WH Online (Mythic) didn't was successfull?
EA/Bioware and the Players. Both became 50% responsible for killing the live game. We all know what EA Did; From no marketing and an early release that forced Order mastery trees to be rushed, to pulling funding and devs to push other games.
Problem is, no one paid attention to the players, and how they destroyed the player base.
First off you had players who cried about the level/gear gap. People who hit t4 (or any tier) and cried the entire time about other people having better rr stats and better gear. They log on fr the first time and expected equal gear and equal stat ability with someone playing for 4 years. These were the exact same people who sat in wc the whole time taking the freenown ticks, and calling the game boring.
Then you had players who always complained about the other realm being OP. Now granted, I have my own prejudice in this, and to this day I still insist that Destro is primarily OP. The thing is, I provide facts (just because you want to deny the facts does not negate them). The problem was the player who just cried, without any facts.
THE FOLLOWING IS USED AS AN EXAMPLE ONLY
We still have them here in RoR. The shammies and squig herders all cry about how AM's and SW's are OP. The facts though are simple, Shamie and SH have 90% of the cool toys, AM and SW have 10%. So they cry how they also want the 10% the other realm has, while keeping all their toys for themselves too.
Witch Elves cried about how Witch Hunters had ranged finishers till they got them too. But at the same time kept forgetting to mention that they had (and still have) ranged KD (WH does not) and a +15% Crit tactic (WH does not)
Between these two types of players, the dev teams just gave up and did not care anymore (imo). And I can't say I blame them really.
yes, EA did a lot to kill the game (same as any other game they bought up), but the players base helped as well.
Problem is, no one paid attention to the players, and how they destroyed the player base.
First off you had players who cried about the level/gear gap. People who hit t4 (or any tier) and cried the entire time about other people having better rr stats and better gear. They log on fr the first time and expected equal gear and equal stat ability with someone playing for 4 years. These were the exact same people who sat in wc the whole time taking the freenown ticks, and calling the game boring.
Then you had players who always complained about the other realm being OP. Now granted, I have my own prejudice in this, and to this day I still insist that Destro is primarily OP. The thing is, I provide facts (just because you want to deny the facts does not negate them). The problem was the player who just cried, without any facts.
THE FOLLOWING IS USED AS AN EXAMPLE ONLY
We still have them here in RoR. The shammies and squig herders all cry about how AM's and SW's are OP. The facts though are simple, Shamie and SH have 90% of the cool toys, AM and SW have 10%. So they cry how they also want the 10% the other realm has, while keeping all their toys for themselves too.
Witch Elves cried about how Witch Hunters had ranged finishers till they got them too. But at the same time kept forgetting to mention that they had (and still have) ranged KD (WH does not) and a +15% Crit tactic (WH does not)
Between these two types of players, the dev teams just gave up and did not care anymore (imo). And I can't say I blame them really.
yes, EA did a lot to kill the game (same as any other game they bought up), but the players base helped as well.
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
- peterthepan3
- Posts: 6509
Re: Why do you think that WH Online (Mythic) didn't was successfull?
Agreed re playerbase ^
- Collateral
- Posts: 1494
Re: Why do you think that WH Online (Mythic) didn't was successfull?
Ah so something like order crying about destro having op morale gain yet they can reach m3 in 8 secondsdrmordread wrote:The shammies and squig herders all cry about how AM's and SW's are OP. The facts though are simple, Shamie and SH have 90% of the cool toys, AM and SW have 10%. So they cry how they also want the 10% the other realm has, while keeping all their toys for themselves too.
Witch Elves cried about how Witch Hunters had ranged finishers till they got them too. But at the same time kept forgetting to mention that they had (and still have) ranged KD (WH does not) and a +15% Crit tactic (WH does not)
There will always be people crying about something, nothing you can do about that. Of course, some things that are blatantly op have to be dealt with (which destro morale pump wasn't btw).
Re: Why do you think that WH Online (Mythic) didn't was successfull?
Mordread would have a point if balance was 100% perfectly fine between both realms and all classes. It never was, and never will be.
Fact is, some complaints from the playerbase are justified and some aren't. It is up to the devs to tell which is which and adjust accordingly without breaking the game. Mythic failed at this, for whatever reasons.
Fact is, some complaints from the playerbase are justified and some aren't. It is up to the devs to tell which is which and adjust accordingly without breaking the game. Mythic failed at this, for whatever reasons.
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Re: Why do you think that WH Online (Mythic) didn't was successfull?
so , why do you think "MOST" people playing tanks dont use guard (or forget) p.s. i am not talking about the same pro players who always run in a guild such as avocetti ?Collateral wrote:Saying that switching guard in a 2-2-2 rarely happens couldn't be farther from the truth. It seems to me that you don't play much in serious groups against serious opposition (not that I'm an absolute pro, but I had a fair share of intense fights). I don't think guard needs a rework. It's a fairly simple system that a tank has to learn (along with timing challenge, which so many people forget) if he really wants to play properly. It defines the class, and being a tank who can switch fast and watch over your group, deciding who needs guard the most if you're outnumbered, separates the good ones from the not so good ones.
Re: Why do you think that WH Online (Mythic) didn't was successfull?
so , more people SHOULD participate in the forum ? like the US election ?Darosh wrote:The eternal tale of the vocal minority. If of ~300 people about 20ish keep creating and populating the same threads, while the rest likely couldn't care less, or does not care enough to invest time outside the actual game ~ things aren't as representative, by extension as dire as one would like them to be...Alfinnete wrote:In my opinion what really ended up with WH Live was the staff did not listen to the community, and by the way here it will not be any different here. I see good topics with constructive criticisms being opened and closed in ignorance!
RoR is a voluntary project made by fans and we can not demand much.
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