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Why do you think that WH Online (Mythic) didn't was successfull?

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footpatrol2
Posts: 1093

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#101 » Mon Jul 17, 2017 7:29 pm

Morale bombing is not cancer or piss poor design.

It takes several m2's or m3's to morale bomb down player's. Most AoE morale m2/m3 at most are AE 1200 instant damage, AE 2400 instant damage is m4. Average health sits roughly around 6k to 9k? It would be higher in a morale bomb meta due to wounds stacking which also mean's player's would potentially gear differently as in not just go for softcap strength/intel. So in order to instant death people you need on the low end 5 player's hitting something nearly on 1 GCD or 7/8 player's to instant a 9k health player's nearly on 1 GCD. With A lot of these morale bombs you have to get into a position which is a tell. That's a lot of organization/coordination.

You also don't start the fight off with that option and you have to forego current suggested morale option's to have a more team orientated offensive morale build which can make your overall group composition easier to kill because your not crutching yourself anymore on archtype morale's. EX: The SW wouldn't slot Unshakable focus and would slot outrider patrol. Ya might not take focused mind or divine protection as a healer depending on type of healer for more offensive options... Thats a big deal so there should be a big reward for doing as such and there IS. But it requires organization/coordination which... is what this game is about...

In a large scale fight the fight is not just over due to one morale bomb, but it can be if the opposition is zergy which imo is a good thing.

It is also not just purely about morale gain rates although that is important to have the correct rates. Its also about HOW much morale bomb you bring. If you can bring double/triple the amount of morale bomb then the opposition then you have 2 or 3 bullets of morale bomb. You don't have to morale bomb with everything only bomb with what you need. You can save them like bullets in a gun. This mean's your frontline can morale bomb and your backline can morale bomb at different times. If you screw up and your front line died to morale bomb that's ok because you still have a backline morale bomb. You also have morale bomb recovery built into the game. You need correct morale gain rates to see any of this. RoR is grossly imbalanced due to incorrect morale gain rates.

It is important even in a warband level to run single target, not for the individual deaths caused but so you can morale drain and break up synchronization of a full strength morale bomb, which is potentially buying you time to get your morale bomb synchronized. Without morale bombs it turns into, How much AoE damage can I bring which is the current meta we are in.

Step up to the challenge, its not bad game design. Think it through. There is a lot of depth here. I suspect that it is the meta that was suppose to dominate t4 thinking.

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Juppstein
Posts: 34

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#102 » Tue Jul 18, 2017 5:58 am

It would be am interesting thought experiment to imagine removing all non personal morale abilities from the game for a certain time and see what happens then.
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catholicism198
Posts: 1092

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#103 » Tue Jul 18, 2017 6:16 am

Juppstein wrote:It would be am interesting thought experiment to imagine removing all non personal morale abilities from the game for a certain time and see what happens then.
Those are the morales that people are complaining about not the generic ones (aside from Raze)...

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Sedok
Posts: 121

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#104 » Tue Jul 18, 2017 8:06 am

Bozzax wrote:
<MMORPG_Taera> asdasd :asks: One of the big motivationfactors in DAoC was that one group (8 ppl) of well played characters was able to kill 30+ players at once if they knew exactly what they were doing. Do you have such things in mind when developing WAR? Is skill as important in WAR as it was in DAoC?
<[WAR]EAMythic_Gersh> WAR is a bit diffrent from DAOC in terms of quantity of players a really good group can take down.
<[WAR]EAMythic_Gersh> In general we're limiting AoE type abilities
<[WAR]EAMythic_Gersh> And playing with the style of them
<[WAR]EAMythic_Gersh> In general outside of morale you won't be able to hit more then 9 or so targtes
<[WAR]EAMythic_Gersh> and in alot of cases we've done diffrent types of ranges and AoE shapes, Cone AoEs, Long Line AoEs, Hits 2 + nearby targets etc
<[WAR]EAMythic_Gersh> So in WAR a well planned group could roll through a number of opponents
<[WAR]EAMythic_Gersh> but they won't Be able to roll up and Mez 30 people then nuke them all down Aka DAOC
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Bozzax
Posts: 2481

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#105 » Tue Jul 18, 2017 8:18 am

A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Collateral
Posts: 1494

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#106 » Tue Jul 18, 2017 7:36 pm

Interesting, WE were supposed to have charge. Or did they have it in the early game but it was removed?

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Vdalin
Posts: 43

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#107 » Wed Jul 26, 2017 12:43 pm

I played live the whole time, more years that I would have imagined, in at least 4 guilds that came and went, etc and was on for the shutdown event. I agree with most of the previous comments about Mythic and its owners. One issue that persisted in the live and current incarnations of Warhammer was continuous complaints about class balance. People complained, and quit, at a steady pace from beginning to end. Constant tweaking of class balance mechanics never made anyone happy. My opinion is that it is impossible to achieve balance with the myriad combination of variables to make everyone happy. The people that stayed all said that War is the best PVP game they ever played and learned to live with its faults.

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charlysixb
Posts: 357

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#108 » Wed Jul 26, 2017 12:46 pm

Imagine Warhammer in hands of CD PROJEKT
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Jaycub
Posts: 3130

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#109 » Wed Jul 26, 2017 3:19 pm

charlysixb wrote:Imagine Warhammer in hands of CD PROJEKT
Total war is doing better with warhammer IP than they did with any of the historical games, might see the IP end up in some big names hands after seeing the success.

Don't think we will ever see another MMO though, we are pretty much in the age of arena type PvP games like dota/overwatch etc...
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Penril
Posts: 4441

Re: Why do you think that WH Online (Mythic) didn't was successfull?

Post#110 » Wed Jul 26, 2017 3:26 pm

We need a new Wrath of Heroes then!

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