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Ursine Domina

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Coma
Posts: 167

Re: Ursine Domina

Post#51 » Thu Nov 02, 2017 8:31 pm

Manatikik wrote:
Hargrim wrote:
Coma wrote:PS: if ToVL opened tomorrow IMHO half the server (only accounting those that actualy have decent gear not the newby) will probably come to the forum cring that they are unable to pass the first boss...
This is our aim with first instance :).
Will bosses require certain classes to kill or is it going to be pretty open and fluid for party builds?
the only reasons I could see some specific class being required are:

Party wide removable condition that NEED to be removed and have frequen application (20/30 sec) ... this will make DoK/WP a necessity... if it is on medium/long CD or is an AoE rather than Party wide than you can do it with every healer as long as he got brain and is able to target switch ^^'

Absurd level of armor... this will require non PDPS or PDPS with armor ignore (cutting off slayer/choppa and SW/SH)

Constant spam of heavy PBAoE dmg (PBAoE... non Party wide... if it is partywide than it will not affect specific classes)... this will make MDPS life harder and will lead to RDPS being favored (note the favored... since unless the AoE is so heavy that ti will kill all MDPS within 5 sec every 20 sec than it can still be done with MDPS... just that it being easier with RDPS will lead to them being favored... people always like to take the easier path... and I can't really blame them whten it come to a game ^^')


aside from those... with the skill set avaible in WAR there is no mechanic that would REQUIRE one specific class, at best there could be class that are optimal and class that are suboptimal (for example if a specific status or CC type is required for a boss there are class that have EASIER or MORE ABUNDANT access to those kind of skill but all dps... either ranged or melee have access to the same basic tools)... obviously a party composition with 3 or more of the SAME CLASS may end up having problem... but that is a bad choice no matter what game you rool in ^^'

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Manatikik
Posts: 1249

Re: Ursine Domina

Post#52 » Thu Nov 02, 2017 9:24 pm

Hargrim wrote:
Manatikik wrote:
Hargrim wrote:
This is our aim with first instance :).
Will bosses require certain classes to kill or is it going to be pretty open and fluid for party builds?
Join us on dev with testing and test yourself :P.
Keep trying man; secrets is unreliable at that stuff as you know :P
<Montague><Capulet>

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Kaeldrick
Posts: 100

Re: Ursine Domina

Post#53 » Fri Jul 05, 2019 12:35 pm

No need for WP/DoK.

Healers (and rdps) at 95-100 ft range from boss and party members : aoe heal possible and will not be hexed. A perfect placement is the key.

Mdps and Tank : remove ap gain stuff, spam your skills like a tard so you're always out of AP => nothing to steal, no heal. This logic works.

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