anarchypark wrote:I'm still struggling.does STR reduce parry from item/tactic/skills?Annaise16 wrote:2. +x% modifiers are effectively nerfed by between 15-30%.
Formerly, a +10% parry bonus from abilities, tactics, dual-wield, gear, etc would have increased your parry chance by 10%. Now, it will increase you parry chance by 7.2% against an attacker with 1050 strength. This is a 2.8% reduction. An attacker with only half as much strength, 525, would reduce the bonus by half as much, 1.4%. So the bonus would now be worth 8.6%.
This effect is linear, so a +20% parry bonus would only be providing +14.4% against an attack with 1050 strength, etc.
in the formula, strikethrough from items reduce it. twice(?).
or am I interpreting it wrong?can Dev help this?Spoiler:
.GetStatLinearModifier(Stats.ParryStrikethrough);
.GetStatPercentageModifier(Stats.ParryStrikethrough));
item? tactic/skill? both? I think STR is not in there.
Apparently, strikethrough from the offensive stat applies to both the defensive stat and the +% bonuses. So an attacker's strength of 1050 will reduce a +10% parry bonus to a +7.2% bonus. Secrets was very emphatic about this in his/her posts.
Also, the attacker's strikethrough +% bonuses will be treated in the same way. For an attacker with 1050 strength, a tactic that reduced the opponent's chance to parry by 10% will now reduce their parry chance by only 7.2%.
The mechanic change has boosted the defence contribution from your stats but reduced the effectiveness of + % bonuses. So it is easier to get a small amount of extra defence from stats but it is harder to stack large amounts of defence by using + % abilities, tactics, renown, and gear.