Successful solo play is dependent on more than just class and build. Equally important factors include time, as in the investment thereof, terrain awareness, situational awareness, use of terrain, stealth and surprise, forcing the fight to ground of your choosing, and being somewhere the enemy does not expect you to be. All of this is characterized by the attempt to create an advantage for yourself while denying your opponent whatever it is they most desire when entering a fight.
Engaging a Witch Elf is the most obvious example. When squaring off one v. one all Witch Elf players want every fight to be the same, wherein they get the stealth pop followed by the knock-down followed by burst damage followed by the disarm. Well screw that. When hunting the enemy, which may and often does include a Witch Elf, the key is to get in the first hit tied to a DOT. Often that is enough to win you the fight. Magus and Sorc targets are the same, you need to isolate them and close the gap before they can start their NB three-second five-attack rotations. This isn't possible by riding right down the middle of the boulevard, you must at least attempt to manipulate circumstances which lead the Magus or Sorc to come to you or create a situation where they never see you coming.
It is for those reasons I love roaming in KV and BC, as both are characterized by a plethora of cover and concealment locations. Truly, most zones are, or at least feature a few, if you take the time to look for them. Last night in High Pass I was within spitting distance of a Destruction six-man group sitting at a BO long enough to ID all of them, along with their level and which ones appeared to be AFK, and none of them ever knew I was there. Then I called in the troops and we rolled them. Film at eleven.
Those are the moments I most enjoy when playing this game. One of my favorites was jumping a Witch Elf in KV, and following the battle receiving a tell message from them asking just where the (expletive deleted) I had come from.
As I have previously stated I do not win every fight I get into, nor do I expect to. What I expect is to have fun looking for and engaging in the fight while employing the principles articulated above.
Sure, sometimes a fight is determined by class and build, but why let that be the sole deciding factor. Much more fun to play the hunter/killer, and there is absolutely no reason why the WE/WH/WL crowd should be the only ones who to benefit from that play style.
If interested, track forward to about the 16:55 or the 22:30 or the 31:24 time index mark and watch a few of the featured fights. Aspects of what I discuss above are evidenced.
Click here to watch on YouTube
Blame It On My ADD Baby...