And people wonder why we removed that command from players...szejoza wrote:Well, yes. You could type .rvr and jump to the zone which was supposed to lock, kill few guys and go back to whatever yo were doing before just to accumulate more contribution xd Full conq set in 2 weeks ggwpez
Clarity on the RvR Draw Mechanic
Re: Clarity on the RvR Draw Mechanic
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Re: Clarity on the RvR Draw Mechanic
no hargrim, i mean that the draw timer was continue at beginning if a zone is open. the players mist then play coordinate and with strategy but now the players are know they can zerging over many hours that is in my oponion easy leeching. the players dont learn how important are the bos, many players going the easiest way without fight, that is sad
Re: Clarity on the RvR Draw Mechanic
Hey there, it changed 2 weeks ago and I thought it might change again so have not updated it yet. I will update it tonight.
Sia - DoK - Lords
Boyd - WP - O.S.
Boyd - WP - O.S.
Re: Clarity on the RvR Draw Mechanic
I thought just getting rid of the visible timer count would have been sufficient. I understand the desire to see through a keep take though once started, but i fear the long dreaded same zone for xxx hours.
-= Agony =-