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Clarity on the RvR Draw Mechanic

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Natherul
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Re: Clarity on the RvR Draw Mechanic

Post#11 » Sat Jan 20, 2018 10:51 am

szejoza wrote:Well, yes. You could type .rvr and jump to the zone which was supposed to lock, kill few guys and go back to whatever yo were doing before just to accumulate more contribution xd Full conq set in 2 weeks ggwpez
And people wonder why we removed that command from players...

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mogt
Posts: 480

Re: Clarity on the RvR Draw Mechanic

Post#12 » Sat Jan 20, 2018 10:58 am

no hargrim, i mean that the draw timer was continue at beginning if a zone is open. the players mist then play coordinate and with strategy but now the players are know they can zerging over many hours that is in my oponion easy leeching. the players dont learn how important are the bos, many players going the easiest way without fight, that is sad

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Gerv
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Re: Clarity on the RvR Draw Mechanic

Post#13 » Sat Jan 20, 2018 10:01 pm

Hey there, it changed 2 weeks ago and I thought it might change again so have not updated it yet. I will update it tonight.
Sia - DoK - Lords
Boyd - WP - O.S.

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Akalukz
Posts: 1587

Re: Clarity on the RvR Draw Mechanic

Post#14 » Mon Jan 22, 2018 4:44 pm

I thought just getting rid of the visible timer count would have been sufficient. I understand the desire to see through a keep take though once started, but i fear the long dreaded same zone for xxx hours.
-= Agony =-

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