You guys have to be kidding both of you. Why it was nessesary that WL pet is effected by AoE CC's? Well I don't know how about a healer that sees a pet running (pull) onto him wishing to cc him with AoE kb. Then I might wanna slow it with the aoe snare but oh wait it's immune to it stuff? Then I might want the pet to get affected from several aoe stat debuffs I mean since it can dish out more than 1k/s I might want to debuff it right?Klesko wrote:Anshard wrote:I'm not certain I can figure out why this change was necessary. The change affects primarily ORVR and group fighting... which is most of WAR, unless you are a WE or WH. It punishes WLs for being part of a group, while not affecting the balance of the class. Or better said, it just makes one aspect of WL a chore (Keeping your lion alive while in a warband) while not affecting the class in a game play balancing manner.
So why make this change? And yes, I don't find 'because aoe immunity made them too powerful' or 'pets hitting me in keeps' an answer. For example, how does aoe immunity make a pet too powerful? Do players usually spam aoe on top of a keep to stop lions? Maybe in the keep? I doubt it. Sounds more like 'I wish the lion was constantly on cooldown, then I wouldn't have to deal with it' style of logic. This would make the WL a MARA, just weaker.
I've opened up a balance proposal for WL pet survivability. Currently, the pet HoT doesn't even cover a single dot from a single enemy player -- The pet heal is in a pathetic state. The Calming Presence tactic is so atrocious it can't even be considered garbage tier. There's not much for WL's to support their own pets outside of a bit of sustain they can get if they're railroaded into a very specific spec(tactic), which in and of itself does relatively nothing against any sort of focus fire by a player or two.
Hopefully Nature's Bond & Calming Presence will be addressed at the very least once the proposal hits the discussion floor.
Furthermore be happy to have a petheal so you can atleast counter some dmg. As a squig if your pet is at 10% it stays at 10% if not a healer happens to use group heal at some point in the fight. Then the sqiug pet not only doesn't ignore 80-90% of the damage it also has a reduced stat pool/hp pool.
Even worse the squig pet is needed for several abbilitys (like wl) but it also is your stance. SOO if you happen to play meele and need the armor buff and someone decides to hit it well then you not only lose several abilitys you also lose the armor buff for 30s and afterwards requires you to stand still for 2s and hardcast that bad boy.
My god single target dps classes are **** for orvr WL is not an exception. Even if WL pet is unkillable this thing is bs for zerg fights so we should either balance them for small scale (6v6, 12v12) or the devs revamp 1 tree into a good aoe tree. There is no reason pet has to be invulnerable to everything.