3 hours for a whole duingeon is definetly long, again, my progression guild in TBC/WoTLK would just require me to be there for 2 hours once a week (there were 3 raid days, you were only required to attend one) past that, i was a free man, did i play for longer somedays? Of course, a lot longer but they already understood the concept of people just having lives outside the game, so if i wanted i could leave past those 2 hours and someone would step in.Grunbag wrote: ↑Wed Sep 05, 2018 5:13 pmIt’s average time, it’s not the time they all have to take , each pq should be at the same difficulty level , or you would make one wing easier than the other ? You need a base to work on you can’t just make trash takes 1 min per pq because ... ?
3 hours for a whole dungeons is not that long , or with your « entire timer « average boss time and pq should be :
5 min per boss X 13 bosses = 65 min
3 min per pq stage X 9 pq stage = 27 min
And each wing should have the similar difficulty levels, like the bosses, pqs can be as easy or hard as you want them to be, why do you limit yourself with this "x should take y time" idea at all? There is nothing bad about smooth pqs that take little time if you know how to do them.
Content is not bad because it takes little time to do however, content can be real bad when its not interesting to do and on top of it, takes a lot of time to do it.
I am really puzzled by this question, do you really think bosses take 10 mins at minimum on other games at all?
https://wow.gamepedia.com/Enrage_(mechanic)
Just take a look at the examples, there is plenty of bosses with an enrage timer of 5 minutes, if you dont know what that is, that means the upper limit of the fight is 5 minutes, if you dont do it in that time, it will most likely wipe your group within seconds unless you are really close to the kill.
I really dont know where you got this idea that everything should have a minimum time to do or else is not a "real" whatever but you are being really limited by it, you should try to avoid such mentality.
What makes dungeons, pqs and bosses interesting and engaging, is the mechanics required and what you have to do in them, not the time it takes to do them.
Stop using hp and grind as your only tool to make things difficult, thats all we ask.