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Castle Lord Fights

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Valarion
Posts: 390

Re: Castle Lord Fights

Post#41 » Fri Mar 23, 2018 1:03 am

altharion1 wrote:Is purposefully reseting the keep lord a bannable offense?

It's got to be worse for the server and community than many other things that are bannable or were changed to prevent this kind of trolling.
Purposely resetting the keep lord is not a bannable offense according to my read of the server rules, but it is definitely asshatery and unsportmans like conduct at its finest. However, the resets I have seen are predominately related to rookies or idiots......

Never attribute to malice that which is more adequately explained by stupidity.
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Thelen
Posts: 260

Re: Castle Lord Fights

Post#42 » Fri Mar 23, 2018 1:25 am

Valarion wrote:
altharion1 wrote:Is purposefully reseting the keep lord a bannable offense?

It's got to be worse for the server and community than many other things that are bannable or were changed to prevent this kind of trolling.
Purposely resetting the keep lord is not a bannable offense according to my read of the server rules, but it is definitely asshatery and unsportmans like conduct at its finest. However, the resets I have seen are predominately related to rookies or idiots......

Never attribute to malice that which is more adequately explained by stupidity.
Literally the first rule would make it a bannable offense I would think:

* First and foremost: Don't Be A ****. This means no flaming, no trolling, no disruptive behaviour, and showing respect to other players and the staff.

as well as:

* Skirting the letter of the law while violating the spirit may result in your account being suspended, temporarily or indefinitely.

dansari
Posts: 2524

Re: Castle Lord Fights

Post#43 » Fri Mar 23, 2018 3:06 am

Torque has also said to just message a GM about it if it does happen.

It's funny that finally EU is suffering from long Lord fights though. NA has been dealing with 20 minute Lord fights for months.

Nath has already said they're going to fix it.
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anarchypark
Posts: 2075

Re: Castle Lord Fights

Post#44 » Fri Mar 23, 2018 4:31 am

when siege weapon towing was implemented, messing with ram was bannable offence.
purposely resetting lord is same.
it's sabotaging campaign.
testing once or twice maybe ok.
repeat? well.. it's dev's call.

alpha test is not enough excuse.
trolls think it's same as dev's saying it.
It's not.
Devs can do controlled test. alarm warnings. reduce the confusions.
if they needed extream test they would've asked for it, like gunbad test.
players messing with already known issue to cry 'it's broken, devs wrong' is not case for alpha test.
just my 2c
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daniilpb
Posts: 591

Re: Castle Lord Fights

Post#45 » Fri Mar 23, 2018 6:00 am

Just imagine if lords would be removed entirely.
Just a flag there which you will have to contest for 30 minutes.
Leave PVE mechanics to Gunbad and future PQs. Implement dozens of hours of hardwork where it would be appreciated the most.
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CptPiggy
Posts: 42

Re: Castle Lord Fights

Post#46 » Fri Mar 23, 2018 6:20 am

I dissagree with most of you. the second reset yday in high pass was not made by a player because he was standing in the middle and just reseted from 86% by itself atleast what ive seen... Make the lord move only at the top floor he cant leave the room and give him skills like pull if some1 attacks him from the outside.

BarbaPapa
Posts: 14

Re: Castle Lord Fights

Post#47 » Fri Mar 23, 2018 7:03 am

daniilpb wrote:Just imagine if lords would be removed entirely.
Just a flag there which you will have to contest for 30 minutes.
Leave PVE mechanics to Gunbad and future PQs. Implement dozens of hours of hardwork where it would be appreciated the most.
Not the best Idea, especially if no enemy comes to contest the Flag.

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daniilpb
Posts: 591

Re: Castle Lord Fights

Post#48 » Fri Mar 23, 2018 7:46 am

BarbaPapa wrote:
daniilpb wrote:Just imagine if lords would be removed entirely.
Just a flag there which you will have to contest for 30 minutes.
Leave PVE mechanics to Gunbad and future PQs. Implement dozens of hours of hardwork where it would be appreciated the most.
Not the best Idea, especially if no enemy comes to contest the Flag.
Then continue to PVLord for 30 minutes or even hours if it gets bugged, especially if no enemy comes to stop you. Magnificent gameplay
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Kabuterimonga
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Posts: 184

Re: Castle Lord Fights

Post#49 » Fri Mar 23, 2018 7:56 am

Oi, i just come from lockin 2 zones in a row (organized PUG), Chaos Wastes we killed Lord at first try, moved to Praag, started the siege, all gud fun fights, got to Lord's room, started killin it, got him at 1% and an enemy punted people on Lord's room and got reset at 1% HP.
The punt was made inside the room towards the ceiling (not outside)
Someone said it is a valid mechanic to do that, but it was inside room nobody went out and it reseted.
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CptPiggy
Posts: 42

Re: Castle Lord Fights

Post#50 » Fri Mar 23, 2018 8:41 am

Thats why lord shouldnt be able to move outside the room. just few meters of boundaries

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