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New Bo's and Keep Lords System

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Rackiera
Posts: 20

New Bo's and Keep Lords System

Post#1 » Sun Apr 22, 2018 5:55 am

Just wondered what the experience is to date with the above?

We held 3 BO in TM and had a full WB hitting on Lord for 15 mins and couldn't get him below 95%.

.....

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Mystry
Suspended
Posts: 445

Re: New Bo's and Keep Lords System

Post#2 » Sun Apr 22, 2018 6:22 am

Nearly pointless to even try the lord, instead attempt 5 star keeps via BO holding.

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Fallenkezef
Posts: 1483

Re: New Bo's and Keep Lords System

Post#3 » Sun Apr 22, 2018 6:24 am

The devs have put in a system just 24 hours old. They work hard, don't get paid like the large dev teams of aaa games and do thier best.

Let's try CONSTRUCTIVE, detailed posts that specify the issue.

How many did you have hitting the Lord? Roughly how many of your faction in zone? Numbers effect Lord's health pool and healing from bo is a percentage of that health so the more in zone, more he heals.

Help the devs boys and girls.
Alea iacta est

Rackiera
Posts: 20

Re: New Bo's and Keep Lords System

Post#4 » Sun Apr 22, 2018 6:32 am

Was in no way not trying to be constructive, giving more information as requested.

There were two WB of order in zone, one holding BO's - 20ish people, we held 2 some of time, 3 most of time, full WB hitting Lord, results as above.

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Hargrim
Developer
Posts: 2465

Re: New Bo's and Keep Lords System

Post#5 » Sun Apr 22, 2018 7:03 am

BOs are supposed to matter, the thinking is:

1 BO controlled by opponent - keep lord get some buffs, minor headache
2 BOs controlled by opponent - major headache
3 BOs controlled by opponent - woops, we are having very bad time...
4 BOs controlled by opponent - woops, wiped by keep lord

Now we just need to align the values of keep lord HP and healing we give to lord each minute for controlled BOs.

With 1 BO keep lord should require between 10 and 20 minutes, with 2 BOs more, with 3 you should not be able to kill the lord without massive numbers.
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zgolec
Posts: 753

Re: New Bo's and Keep Lords System

Post#6 » Sun Apr 22, 2018 7:20 am

Hargrim wrote: Sun Apr 22, 2018 7:03 am BOs are supposed to matter, the thinking is:

1 BO controlled by opponent - keep lord get some buffs, minor headache
2 BOs controlled by opponent - major headache
3 BOs controlled by opponent - woops, we are having very bad time...
4 BOs controlled by opponent - woops, wiped by keep lord

Now we just need to align the values of keep lord HP and healing we give to lord each minute for controlled BOs.

With 1 BO keep lord should require between 10 and 20 minutes, with 2 BOs more, with 3 you should not be able to kill the lord without massive numbers.
First of all i think lord is way too much hp on start.... That pve in pvp pill is just meh.
But that's just me :P

On the other side this BO controlling thing that influence Lord is very good idea - it can greatly reduce zerging problem.

BUT...

Consider that BO capping for attacking side can help to kill lord.

For example attacking side controls
1 BO controlled by attacking side, debuff on lord dmg
2 BO controlled by attacking side, armor debuff on lord
3 BO controlled by attacking side, wounds debuff on lord
4 BO controlled by attacking side, further debuff on lord

This way you could reward not zerging in one place as it is now. Players will be forced to spread on map and fight for BOs not just hit lord/defend bottom floor with huge zergs as it is now. Guess this could reduce lag/stability problems with huge forces clashes in one place as well as add some strategic side to fights not just mindless zerging. It will also allow slightly smaller forces that use their brain to win even with greater numers of enemies that just mindlesly zerg. Just a thought.

Anyway nice to see you ppl trying out new things. Hope this will workout somehow.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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Fallenkezef
Posts: 1483

Re: New Bo's and Keep Lords System

Post#7 » Sun Apr 22, 2018 7:21 am

Hargrim wrote: Sun Apr 22, 2018 7:03 am BOs are supposed to matter, the thinking is:

1 BO controlled by opponent - keep lord get some buffs, minor headache
2 BOs controlled by opponent - major headache
3 BOs controlled by opponent - woops, we are having very bad time...
4 BOs controlled by opponent - woops, wiped by keep lord

Now we just need to align the values of keep lord HP and healing we give to lord each minute for controlled BOs.

With 1 BO keep lord should require between 10 and 20 minutes, with 2 BOs more, with 3 you should not be able to kill the lord without massive numbers.
Aye, I like the idea. Just needs tweaking it seems
Alea iacta est

vertigo8356
Posts: 3

Re: New Bo's and Keep Lords System

Post#8 » Sun Apr 22, 2018 7:25 am

Hitting the lord is now completely pointless he doesnt take any damage take an eternity even to remove a few percent. The keeps will be left alone and it will be farming the bos to 5 stars which kinda kills the point of rvr. I like many others will avoid upper tier till things are made more realistic the population is big enough to do keep with this mechanic.

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Rackiera
Posts: 20

Re: New Bo's and Keep Lords System

Post#9 » Sun Apr 22, 2018 7:28 am

Like the idea if attacking side holds BO to get an offensive buff, maybe make it simple, 5% HP reduction for each BO held for 3 BO's, if all held 25%, or just tweak the system as is, overall makes sense just the fine tuning...

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Natherul
Former Staff
Posts: 3154
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Re: New Bo's and Keep Lords System

Post#10 » Sun Apr 22, 2018 7:31 am

vertigo8356 wrote: Sun Apr 22, 2018 7:25 am Hitting the lord is now completely pointless he doesnt take any damage take an eternity even to remove a few percent. The keeps will be left alone and it will be farming the bos to 5 stars which kinda kills the point of rvr. I like many others will avoid upper tier till things are made more realistic the population is big enough to do keep with this mechanic.
Im happy there are others then because how should we ever be able to make adjustments if nobody even wants to test it. Its been about a day and we already made some tweaks and pushed them to live

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