Post#24 » Wed Aug 01, 2018 2:53 am
I completely agree with OP, and have suggested the same before. XP levels really are completely obsolete.
The first issue is that while you should have to work in some way for a max level toon, there needs to be enjoyable content in order for this to be a requirement. I for one can NEVER be arsed to do it again, but it's not because I'm lazy. In the last few weeks I've racked up around 200 hours in ESO to go from level 0 to Champ level 160+ with some okay gear. This because both the pve and pvp is extremely varied and enjoyable on any level.
The second issue is that currently, any kind of leveling, help with leveling, powerleveling or boosting is nerfed to hell for mysterious reasons. You are forced to grind crap content, and mostly alone because of certain changes. I am again gonna make a comparison to ESO, where you get scaled to the level of the content regardless of what you are doing. So basically, any dungeon, delve, public dungeon, quest hub or whatever is doable by a lowbie, and it's doable with higher level or even max level friends.
The third issue is that rvr puts all level 16+ players in the same bracket. Sure, you can do some things, but the average player is gonna get shat on while not even getting xp to level up in the lakes. Bolster simply does not let you perform well enough. And once again I will make a comparison to ESO here. The reason I feel like the game is designed so well, is because not only are you scaled to the content, but they understand that simply scaling stats is never gonna make a lowbie competitive. And as such, they have several campaigns with different rulesets. The ones of relevance here are sub-50, and no Champion Points (Can roughly be compared to no renown points allowed in this game). This limits the powergaps present in the pvp even further after the game narrows it to some extent with bolster, as again, simply scaling stats doesn't do much.
Now, obviously these are different games, and this server does not have the resources or playerbase to implement anything close to what ESO has, but getting rid of xp levels as a whole will be the best solution imo. We already have the RR and gear grind, which is more than enough, especially as you really need more than one toon.
Edit: And also wanna include that this is still an alpha server, you will never get balance down until comps can be changed more at will. There is still untested and vastly underplayed stuff, in part because leveling new toons to test these things takes forever.
Rip Phalanx