Zxul wrote: ↑
Sun Aug 05, 2018 7:56 pm
Tesq wrote: ↑
Sun Aug 05, 2018 11:41 am
toughness pre crits.
Hmm, making sure if I understood it correctly.
Does toughness mitigates crit dmg before crit multiplier? As in for example, if a class with +50% crit dmg tactic hits me for 100 base, which is reduced by toughness to 50- will the final dmg be 50 + 50% + 50% = 100? Or will it be 100 + 50% + 50% = 200, then -50 toughness mitigation?
Toughness get detract from str immidiatly, so if bw dmg is 700 with int and from toughness is -200 and absorb is 375.
All get removed from base pre crit.
700-200-375= 125 base pre crit
125 x3.5 (bw crit)= 312.5 dmgs
If absorb had worked post crit it would had saved a lot less, usually the stronger the crit multipler is the more the absorb bubble can save.
If it had worked post bubble it would had been
-"Loop warned into oblivion" --> smell like chaosy enought
-Nazgul--> ambitious but rubbish, cit Blast
-GMs --> dosent matter what they say not, they get offend by colors so watch out plebs!