Quite simply, people want to play with other like-minded players. If I'm a competitive player, I want to play with other great players. It's easier to find 6 great players than 24 great players.Azarael wrote: ↑Sat Aug 11, 2018 4:01 pm There is a reason that elitism from the 6v6 community exists towards warband scale play. The kind of player who is drawn to 6v6 is drawn to anything competitive with what they feel is some depth. Why don't they appear to find it in warband scale play? Lack of coordination or lack of desire to coordinate can't be the answer there, so what is?
On the main topic, I disagree with the statement that anything less than 6 shouldn't be considered. People play how they want to play, and you have to cater to those people. Remember, pugs/randoms make up a large percentage of the playerbase, and balancing for the Top 5% of players is a bad idea.
League of Legends found this out about 4 years ago, when they were changing classes based off of competitive matches, and didn't think of the regular players. I think the Champion Azir had a high win rate in comp matches(he's a strong objective taker, a desired trait in competitive) while in the solo queues he was an average win rate(He's not great at getting kills, which matters more in general play). Riot then nerfed Azir multiple times where he achieved a roughly 50% win rate in competitive, but then had a 20-30% win rate in Solo Queue.
I do think there needs to be changes in the smaller than 6 scale, but they shouldn't be the focus.